jumpstorm/engine/systems/NetworkUpdate.ts

45 lines
1.2 KiB
TypeScript
Raw Normal View History

2023-08-25 18:48:17 -04:00
import { System, SystemNames } from '.';
import { Game } from '../Game';
import { ComponentNames, NetworkUpdateable } from '../components';
2023-08-23 21:44:59 -04:00
import {
type MessageQueueProvider,
type MessagePublisher,
2023-08-25 18:48:17 -04:00
type MessageProcessor
} from '../network';
2023-08-13 18:47:58 -04:00
export class NetworkUpdate extends System {
private queueProvider: MessageQueueProvider;
private publisher: MessagePublisher;
2023-08-23 21:44:59 -04:00
private messageProcessor: MessageProcessor;
constructor(
queueProvider: MessageQueueProvider,
2023-08-23 21:44:59 -04:00
publisher: MessagePublisher,
2023-08-25 18:48:17 -04:00
messageProcessor: MessageProcessor
) {
2023-08-13 18:47:58 -04:00
super(SystemNames.NetworkUpdate);
this.queueProvider = queueProvider;
this.publisher = publisher;
2023-08-23 21:44:59 -04:00
this.messageProcessor = messageProcessor;
2023-08-13 18:47:58 -04:00
}
public update(_dt: number, game: Game) {
2023-08-23 21:44:59 -04:00
this.queueProvider
.getNewMessages()
.forEach((message) => this.messageProcessor.process(message));
this.queueProvider.clearMessages();
game.forEachEntityWithComponent(
ComponentNames.NetworkUpdateable,
(entity) => {
const networkUpdateComponent = entity.getComponent<NetworkUpdateable>(
2023-08-25 18:48:17 -04:00
ComponentNames.NetworkUpdateable
);
2023-08-25 18:48:17 -04:00
}
);
2023-08-23 21:44:59 -04:00
this.publisher.publish();
}
2023-08-13 18:47:58 -04:00
}