jumpstorm/engine/systems/NetworkUpdate.ts

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import { System, SystemNames } from ".";
import { Game } from "../Game";
import { ComponentNames, NetworkUpdateable } from "../components";
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import {
type MessageQueueProvider,
type MessagePublisher,
type MessageProcessor,
} from "../network";
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export class NetworkUpdate extends System {
private queueProvider: MessageQueueProvider;
private publisher: MessagePublisher;
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private messageProcessor: MessageProcessor;
constructor(
queueProvider: MessageQueueProvider,
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publisher: MessagePublisher,
messageProcessor: MessageProcessor,
) {
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super(SystemNames.NetworkUpdate);
this.queueProvider = queueProvider;
this.publisher = publisher;
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this.messageProcessor = messageProcessor;
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}
public update(_dt: number, game: Game) {
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this.queueProvider
.getNewMessages()
.forEach((message) => this.messageProcessor.process(message));
this.queueProvider.clearMessages();
game.forEachEntityWithComponent(
ComponentNames.NetworkUpdateable,
(entity) => {
const networkUpdateComponent = entity.getComponent<NetworkUpdateable>(
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ComponentNames.NetworkUpdateable,
);
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},
);
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this.publisher.publish();
}
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}