45 lines
1.2 KiB
TypeScript
45 lines
1.2 KiB
TypeScript
import { System, SystemNames } from ".";
|
|
import { Game } from "../Game";
|
|
import { ComponentNames, NetworkUpdateable } from "../components";
|
|
import {
|
|
type MessageQueueProvider,
|
|
type MessagePublisher,
|
|
type MessageProcessor,
|
|
} from "../network";
|
|
|
|
export class NetworkUpdate extends System {
|
|
private queueProvider: MessageQueueProvider;
|
|
private publisher: MessagePublisher;
|
|
private messageProcessor: MessageProcessor;
|
|
|
|
constructor(
|
|
queueProvider: MessageQueueProvider,
|
|
publisher: MessagePublisher,
|
|
messageProcessor: MessageProcessor,
|
|
) {
|
|
super(SystemNames.NetworkUpdate);
|
|
|
|
this.queueProvider = queueProvider;
|
|
this.publisher = publisher;
|
|
this.messageProcessor = messageProcessor;
|
|
}
|
|
|
|
public update(_dt: number, game: Game) {
|
|
this.queueProvider
|
|
.getNewMessages()
|
|
.forEach((message) => this.messageProcessor.process(message));
|
|
this.queueProvider.clearMessages();
|
|
|
|
game.forEachEntityWithComponent(
|
|
ComponentNames.NetworkUpdateable,
|
|
(entity) => {
|
|
const networkUpdateComponent = entity.getComponent<NetworkUpdateable>(
|
|
ComponentNames.NetworkUpdateable,
|
|
);
|
|
},
|
|
);
|
|
|
|
this.publisher.publish();
|
|
}
|
|
}
|