jumpstorm/engine/structures/Grid.ts

98 lines
2.6 KiB
TypeScript

import type { Coord2D, Dimension2D } from "../interfaces";
import type { BoxedEntry, RefreshingCollisionFinderBehavior } from ".";
export class Grid implements RefreshingCollisionFinderBehavior {
private cellEntities: Map<number, string[]>;
private gridDimension: Dimension2D;
private cellDimension: Dimension2D;
private topLeft: Coord2D;
constructor(
gridDimension: Dimension2D,
cellDimension: Dimension2D,
topLeft = { x: 0, y: 0 }
) {
this.gridDimension = gridDimension;
this.cellDimension = cellDimension;
this.topLeft = topLeft;
this.cellEntities = new Map();
}
public insert(boxedEntry: BoxedEntry) {
this.getOverlappingCells(boxedEntry).forEach((gridIdx) => {
if (!this.cellEntities.has(gridIdx)) {
this.cellEntities.set(gridIdx, []);
}
this.cellEntities.get(gridIdx)!.push(boxedEntry.id);
});
}
public getNeighborIds(boxedEntry: BoxedEntry): Set<string> {
const neighborIds: Set<string> = new Set();
this.getOverlappingCells(boxedEntry).forEach((gridIdx) => {
if (this.cellEntities.has(gridIdx)) {
this.cellEntities.get(gridIdx)!.forEach((id) => neighborIds.add(id));
}
});
return neighborIds;
}
public clear() {
this.cellEntities.clear();
}
public setTopLeft(topLeft: Coord2D) {
this.topLeft = topLeft;
}
public setDimension(dimension: Dimension2D) {
this.gridDimension = dimension;
}
public setCellDimension(cellDimension: Dimension2D) {
this.cellDimension = cellDimension;
}
private getOverlappingCells(boxedEntry: BoxedEntry): number[] {
const { center, dimension } = boxedEntry;
const yBoxes = Math.ceil(
this.gridDimension.height / this.cellDimension.height
);
const xBoxes = Math.ceil(
this.gridDimension.width / this.cellDimension.width
);
const translated: Coord2D = {
y: center.y - this.topLeft.y,
x: center.x - this.topLeft.x,
};
const topLeftBox = {
x: Math.floor(
(translated.x - dimension.width / 2) / this.cellDimension.width
),
y: Math.floor(
(translated.y - dimension.height / 2) / this.cellDimension.height
),
};
const bottomRightBox = {
x: Math.floor(
(translated.x + dimension.width / 2) / this.cellDimension.width
),
y: Math.floor(
(translated.y + dimension.height / 2) / this.cellDimension.height
),
};
const cells: number[] = [];
for (let y = topLeftBox.y; y <= bottomRightBox.y; ++y)
for (let x = topLeftBox.x; x <= bottomRightBox.x; ++x)
cells.push(yBoxes * y + x);
return cells;
}
}