fix some ts errors
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432ce5428f
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@ -1,5 +1,5 @@
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import type { Coord2D, Dimension2D } from "../interfaces";
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import type { RefreshingCollisionFinderBehavior } from ".";
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import type { BoxedEntry, RefreshingCollisionFinderBehavior } from ".";
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export class Grid implements RefreshingCollisionFinderBehavior {
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private cellEntities: Map<number, string[]>;
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@ -11,7 +11,7 @@ export class Grid implements RefreshingCollisionFinderBehavior {
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constructor(
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gridDimension: Dimension2D,
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cellDimension: Dimension2D,
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topLeft = { x: 0, y: 0 },
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topLeft = { x: 0, y: 0 }
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) {
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this.gridDimension = gridDimension;
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this.cellDimension = cellDimension;
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@ -25,7 +25,7 @@ export class Grid implements RefreshingCollisionFinderBehavior {
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if (!this.cellEntities.has(gridIdx)) {
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this.cellEntities.set(gridIdx, []);
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}
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this.cellEntities.get(gridIdx).push(boxedEntry.id);
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this.cellEntities.get(gridIdx)!.push(boxedEntry.id);
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});
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}
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@ -33,7 +33,7 @@ export class Grid implements RefreshingCollisionFinderBehavior {
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const neighborIds: Set<string> = new Set();
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this.getOverlappingCells(boxedEntry).forEach((gridIdx) => {
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if (this.cellEntities.has(gridIdx)) {
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this.cellEntities.get(gridIdx).forEach((id) => neighborIds.add(id));
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this.cellEntities.get(gridIdx)!.forEach((id) => neighborIds.add(id));
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}
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});
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return neighborIds;
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@ -58,10 +58,10 @@ export class Grid implements RefreshingCollisionFinderBehavior {
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private getOverlappingCells(boxedEntry: BoxedEntry): number[] {
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const { center, dimension } = boxedEntry;
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const yBoxes = Math.ceil(
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this.gridDimension.height / this.cellDimension.height,
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this.gridDimension.height / this.cellDimension.height
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);
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const xBoxes = Math.ceil(
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this.gridDimension.width / this.cellDimension.width,
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this.gridDimension.width / this.cellDimension.width
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);
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const translated: Coord2D = {
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@ -71,18 +71,18 @@ export class Grid implements RefreshingCollisionFinderBehavior {
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const topLeftBox = {
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x: Math.floor(
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(translated.x - dimension.width / 2) / this.cellDimension.width,
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(translated.x - dimension.width / 2) / this.cellDimension.width
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),
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y: Math.floor(
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(translated.y - dimension.height / 2) / this.cellDimension.height,
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(translated.y - dimension.height / 2) / this.cellDimension.height
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),
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};
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const bottomRightBox = {
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x: Math.floor(
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(translated.x + dimension.width / 2) / this.cellDimension.width,
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(translated.x + dimension.width / 2) / this.cellDimension.width
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),
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y: Math.floor(
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(translated.y + dimension.height / 2) / this.cellDimension.height,
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(translated.y + dimension.height / 2) / this.cellDimension.height
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),
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};
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@ -30,7 +30,7 @@ export class QuadTree implements RefreshingCollisionFinderBehavior {
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dimension: Dimension2D,
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maxLevels: number = QuadTree.QUADTREE_MAX_LEVELS,
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splitThreshold: number = QuadTree.QUADTREE_SPLIT_THRESHOLD,
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level: number = 0,
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level: number = 0
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) {
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this.children = new Map<Quadrant, QuadTree>();
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this.objects = [];
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@ -74,9 +74,9 @@ export class QuadTree implements RefreshingCollisionFinderBehavior {
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}
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}
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public getNeighborIds(boxedEntry: BoxedEntry): string[] {
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public getNeighborIds(boxedEntry: BoxedEntry): Set<string> {
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const neighbors = new Set<string>(
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this.objects.map(({ id }) => id).filter((id) => id != boxedEntry.id),
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this.objects.map(({ id }) => id).filter((id) => id != boxedEntry.id)
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);
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if (this.hasChildren()) {
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@ -104,7 +104,7 @@ export class QuadTree implements RefreshingCollisionFinderBehavior {
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Quadrant.IV,
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{ x: this.topLeft.x + halfWidth, y: this.topLeft.y + halfHeight },
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],
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] as [[Quadrant, Coord2D]]
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] as [Quadrant, Coord2D][]
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).forEach(([quadrant, pos]) => {
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this.children.set(
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quadrant,
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@ -113,8 +113,8 @@ export class QuadTree implements RefreshingCollisionFinderBehavior {
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{ width: halfWidth, height: halfHeight },
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this.maxLevels,
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this.splitThreshold,
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this.level + 1,
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),
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this.level + 1
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)
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);
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});
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}
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@ -143,18 +143,18 @@ export class QuadTree implements RefreshingCollisionFinderBehavior {
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Quadrant.IV,
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(x: number, y: number) => x >= treeCenter.x && y >= treeCenter.y,
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],
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] as [[Quadrant, (x: number, y: number) => boolean]]
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] as [Quadrant, (x: number, y: number) => boolean][]
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)
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.filter(
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([_quadrant, condition]) =>
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condition(
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boxedEntry.center.x + boxedEntry.dimension.width / 2,
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boxedEntry.center.y + boxedEntry.dimension.height / 2,
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boxedEntry.center.y + boxedEntry.dimension.height / 2
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) ||
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condition(
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boxedEntry.center.x - boxedEntry.dimension.width / 2,
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boxedEntry.center.y - boxedEntry.dimension.height / 2,
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),
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boxedEntry.center.y - boxedEntry.dimension.height / 2
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)
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)
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.map(([quadrant]) => quadrant);
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}
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