increase collision performance _heavily_
This commit is contained in:
parent
1c28e10b86
commit
432ce5428f
@ -1,5 +1,7 @@
|
||||
import { Floor, Player } from "@engine/entities";
|
||||
import { Game } from "@engine/Game";
|
||||
import { Grid } from "@engine/structures";
|
||||
import { Miscellaneous } from "@engine/config";
|
||||
import {
|
||||
WallBounds,
|
||||
FacingDirection,
|
||||
@ -65,11 +67,16 @@ export class JumpStorm {
|
||||
socket,
|
||||
);
|
||||
|
||||
const grid = new Grid(
|
||||
{ width: Miscellaneous.WIDTH, height: Miscellaneous.HEIGHT },
|
||||
{ width: 30, height: 30 },
|
||||
);
|
||||
|
||||
[
|
||||
this.createInputSystem(),
|
||||
new FacingDirection(),
|
||||
new Physics(),
|
||||
new Collision(),
|
||||
new Collision(grid),
|
||||
new WallBounds(ctx.canvas.width),
|
||||
new NetworkUpdate(
|
||||
clientSocketMessageQueueProvider,
|
||||
|
@ -17,6 +17,25 @@ export class BoundingBox extends Component {
|
||||
|
||||
// https://en.wikipedia.org/wiki/Hyperplane_separation_theorem
|
||||
public isCollidingWith(box: BoundingBox): boolean {
|
||||
if (this.rotation == 0 && box.rotation == 0) {
|
||||
const thisTopLeft = this.getTopLeft();
|
||||
const thisBottomRight = this.getBottomRight();
|
||||
|
||||
const thatTopLeft = box.getTopLeft();
|
||||
const thatBottomRight = box.getBottomRight();
|
||||
|
||||
if (
|
||||
thisBottomRight.x <= thatTopLeft.x ||
|
||||
thisTopLeft.x >= thatBottomRight.x ||
|
||||
thisBottomRight.y <= thatTopLeft.y ||
|
||||
thisTopLeft.y >= thatBottomRight.y
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
const boxes = [this.getVertices(), box.getVertices()];
|
||||
for (const poly of boxes) {
|
||||
for (let i = 0; i < poly.length; i++) {
|
||||
@ -83,4 +102,18 @@ export class BoundingBox extends Component {
|
||||
height: Math.abs(width * Math.cos(rads) + height * Math.sin(rads)),
|
||||
};
|
||||
}
|
||||
|
||||
public getTopLeft(): Coord2D {
|
||||
return {
|
||||
x: this.center.x - this.dimension.width / 2,
|
||||
y: this.center.y - this.dimension.height / 2,
|
||||
};
|
||||
}
|
||||
|
||||
public getBottomRight(): Coord2D {
|
||||
return {
|
||||
x: this.center.x + this.dimension.width / 2,
|
||||
y: this.center.y + this.dimension.height / 2,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -23,7 +23,10 @@ export class Floor extends Entity {
|
||||
|
||||
this.addComponent(
|
||||
new BoundingBox(
|
||||
{ x: 300, y: 300 },
|
||||
{
|
||||
x: 300,
|
||||
y: 300,
|
||||
},
|
||||
{ width, height: Floor.spriteSpec.height },
|
||||
),
|
||||
);
|
||||
|
@ -18,7 +18,7 @@ import { Direction } from "../interfaces";
|
||||
|
||||
export class Player extends Entity {
|
||||
private static MASS: number = 10;
|
||||
private static MOI: number = 1000;
|
||||
private static MOI: number = 100;
|
||||
|
||||
private static spriteSpec: SpriteSpec = SPRITE_SPECS.get(
|
||||
Sprites.COFFEE,
|
||||
@ -29,7 +29,10 @@ export class Player extends Entity {
|
||||
|
||||
this.addComponent(
|
||||
new BoundingBox(
|
||||
{ x: 300, y: 100 },
|
||||
{
|
||||
x: 300,
|
||||
y: 100,
|
||||
},
|
||||
{ width: Player.spriteSpec.width, height: Player.spriteSpec.height },
|
||||
0,
|
||||
),
|
||||
|
97
engine/structures/Grid.ts
Normal file
97
engine/structures/Grid.ts
Normal file
@ -0,0 +1,97 @@
|
||||
import type { Coord2D, Dimension2D } from "../interfaces";
|
||||
import type { RefreshingCollisionFinderBehavior } from ".";
|
||||
|
||||
export class Grid implements RefreshingCollisionFinderBehavior {
|
||||
private cellEntities: Map<number, string[]>;
|
||||
|
||||
private gridDimension: Dimension2D;
|
||||
private cellDimension: Dimension2D;
|
||||
private topLeft: Coord2D;
|
||||
|
||||
constructor(
|
||||
gridDimension: Dimension2D,
|
||||
cellDimension: Dimension2D,
|
||||
topLeft = { x: 0, y: 0 },
|
||||
) {
|
||||
this.gridDimension = gridDimension;
|
||||
this.cellDimension = cellDimension;
|
||||
this.topLeft = topLeft;
|
||||
|
||||
this.cellEntities = new Map();
|
||||
}
|
||||
|
||||
public insert(boxedEntry: BoxedEntry) {
|
||||
this.getOverlappingCells(boxedEntry).forEach((gridIdx) => {
|
||||
if (!this.cellEntities.has(gridIdx)) {
|
||||
this.cellEntities.set(gridIdx, []);
|
||||
}
|
||||
this.cellEntities.get(gridIdx).push(boxedEntry.id);
|
||||
});
|
||||
}
|
||||
|
||||
public getNeighborIds(boxedEntry: BoxedEntry): Set<string> {
|
||||
const neighborIds: Set<string> = new Set();
|
||||
this.getOverlappingCells(boxedEntry).forEach((gridIdx) => {
|
||||
if (this.cellEntities.has(gridIdx)) {
|
||||
this.cellEntities.get(gridIdx).forEach((id) => neighborIds.add(id));
|
||||
}
|
||||
});
|
||||
return neighborIds;
|
||||
}
|
||||
|
||||
public clear() {
|
||||
this.cellEntities.clear();
|
||||
}
|
||||
|
||||
public setTopLeft(topLeft: Coord2D) {
|
||||
this.topLeft = topLeft;
|
||||
}
|
||||
|
||||
public setDimension(dimension: Dimension2D) {
|
||||
this.gridDimension = dimension;
|
||||
}
|
||||
|
||||
public setCellDimension(cellDimension: Dimension2D) {
|
||||
this.cellDimension = cellDimension;
|
||||
}
|
||||
|
||||
private getOverlappingCells(boxedEntry: BoxedEntry): number[] {
|
||||
const { center, dimension } = boxedEntry;
|
||||
const yBoxes = Math.ceil(
|
||||
this.gridDimension.height / this.cellDimension.height,
|
||||
);
|
||||
const xBoxes = Math.ceil(
|
||||
this.gridDimension.width / this.cellDimension.width,
|
||||
);
|
||||
|
||||
const translated: Coord2D = {
|
||||
y: center.y - this.topLeft.y,
|
||||
x: center.x - this.topLeft.x,
|
||||
};
|
||||
|
||||
const topLeftBox = {
|
||||
x: Math.floor(
|
||||
(translated.x - dimension.width / 2) / this.cellDimension.width,
|
||||
),
|
||||
y: Math.floor(
|
||||
(translated.y - dimension.height / 2) / this.cellDimension.height,
|
||||
),
|
||||
};
|
||||
const bottomRightBox = {
|
||||
x: Math.floor(
|
||||
(translated.x + dimension.width / 2) / this.cellDimension.width,
|
||||
),
|
||||
y: Math.floor(
|
||||
(translated.y + dimension.height / 2) / this.cellDimension.height,
|
||||
),
|
||||
};
|
||||
|
||||
const cells: number[] = [];
|
||||
|
||||
for (let y = topLeftBox.y; y <= bottomRightBox.y; ++y)
|
||||
for (let x = topLeftBox.x; x <= bottomRightBox.x; ++x)
|
||||
cells.push(yBoxes * y + x);
|
||||
|
||||
return cells;
|
||||
}
|
||||
}
|
@ -1,10 +1,5 @@
|
||||
import type { Coord2D, Dimension2D } from "../interfaces";
|
||||
|
||||
export interface BoxedEntry {
|
||||
id: string;
|
||||
dimension: Dimension2D;
|
||||
center: Coord2D;
|
||||
}
|
||||
import type { BoxedEntry, RefreshingCollisionFinderBehavior } from ".";
|
||||
|
||||
enum Quadrant {
|
||||
I,
|
||||
@ -13,7 +8,14 @@ enum Quadrant {
|
||||
IV,
|
||||
}
|
||||
|
||||
export class QuadTree {
|
||||
/*
|
||||
unused due to performance problems. here anyways, in case it _really_ is necessary at some point
|
||||
(and to justify the amount of time i spent here).
|
||||
*/
|
||||
export class QuadTree implements RefreshingCollisionFinderBehavior {
|
||||
private static readonly QUADTREE_MAX_LEVELS = 3;
|
||||
private static readonly QUADTREE_SPLIT_THRESHOLD = 2000;
|
||||
|
||||
private maxLevels: number;
|
||||
private splitThreshold: number;
|
||||
private level: number;
|
||||
@ -24,18 +26,18 @@ export class QuadTree {
|
||||
private objects: BoxedEntry[];
|
||||
|
||||
constructor(
|
||||
topLeft: Coord2D,
|
||||
topLeft: Coord2D = { x: 0, y: 0 },
|
||||
dimension: Dimension2D,
|
||||
maxLevels: number,
|
||||
splitThreshold: number,
|
||||
level?: number,
|
||||
maxLevels: number = QuadTree.QUADTREE_MAX_LEVELS,
|
||||
splitThreshold: number = QuadTree.QUADTREE_SPLIT_THRESHOLD,
|
||||
level: number = 0,
|
||||
) {
|
||||
this.children = new Map<Quadrant, QuadTree>();
|
||||
this.objects = [];
|
||||
|
||||
this.maxLevels = maxLevels;
|
||||
this.splitThreshold = splitThreshold;
|
||||
this.level = level ?? 0;
|
||||
this.level = level;
|
||||
|
||||
this.topLeft = topLeft;
|
||||
this.dimension = dimension;
|
||||
@ -45,7 +47,7 @@ export class QuadTree {
|
||||
if (this.hasChildren()) {
|
||||
this.getQuadrants(boxedEntry).forEach((quadrant) => {
|
||||
const quadrantBox = this.children.get(quadrant);
|
||||
quadrantBox?.insert(boxedEntry);
|
||||
quadrantBox!.insert(boxedEntry);
|
||||
});
|
||||
return;
|
||||
}
|
||||
@ -73,15 +75,16 @@ export class QuadTree {
|
||||
}
|
||||
|
||||
public getNeighborIds(boxedEntry: BoxedEntry): string[] {
|
||||
const neighbors: string[] = this.objects.map(({ id }) => id);
|
||||
const neighbors = new Set<string>(
|
||||
this.objects.map(({ id }) => id).filter((id) => id != boxedEntry.id),
|
||||
);
|
||||
|
||||
if (this.hasChildren()) {
|
||||
this.getQuadrants(boxedEntry).forEach((quadrant) => {
|
||||
const quadrantBox = this.children.get(quadrant);
|
||||
|
||||
quadrantBox
|
||||
?.getNeighborIds(boxedEntry)
|
||||
.forEach((id) => neighbors.push(id));
|
||||
.forEach((id) => neighbors.add(id));
|
||||
});
|
||||
}
|
||||
|
||||
@ -158,9 +161,9 @@ export class QuadTree {
|
||||
|
||||
private realignObjects(): void {
|
||||
this.objects.forEach((boxedEntry) => {
|
||||
this.getQuadrants(boxedEntry).forEach((direction) => {
|
||||
const quadrant = this.children.get(direction);
|
||||
quadrant?.insert(boxedEntry);
|
||||
this.getQuadrants(boxedEntry).forEach((quadrant) => {
|
||||
const quadrantBox = this.children.get(quadrant);
|
||||
quadrantBox!.insert(boxedEntry);
|
||||
});
|
||||
});
|
||||
|
||||
|
14
engine/structures/RefreshingCollisionFinderBehavior.ts
Normal file
14
engine/structures/RefreshingCollisionFinderBehavior.ts
Normal file
@ -0,0 +1,14 @@
|
||||
import type { Coord2D, Dimension2D } from "../interfaces";
|
||||
|
||||
export interface BoxedEntry {
|
||||
id: string;
|
||||
dimension: Dimension2D;
|
||||
center: Coord2D;
|
||||
}
|
||||
|
||||
export interface RefreshingCollisionFinderBehavior {
|
||||
public clear(): void;
|
||||
public insert(boxedEntry: BoxedEntry): void;
|
||||
public getNeighborIds(boxedEntry: BoxedEntry): Set<string>;
|
||||
public setTopLeft(topLeft: Coord2d): void;
|
||||
}
|
@ -1 +1,3 @@
|
||||
export * from "./RefreshingCollisionFinderBehavior";
|
||||
export * from "./QuadTree";
|
||||
export * from "./Grid";
|
||||
|
@ -8,58 +8,49 @@ import {
|
||||
Forces,
|
||||
} from "../components";
|
||||
import { Game } from "../Game";
|
||||
import { PhysicsConstants } from "../config";
|
||||
import { Miscellaneous, PhysicsConstants } from "../config";
|
||||
import { Entity } from "../entities";
|
||||
import type { Coord2D, Dimension2D, Velocity2D } from "../interfaces";
|
||||
import { QuadTree, BoxedEntry } from "../structures";
|
||||
import { BoxedEntry, RefreshingCollisionFinderBehavior } from "../structures";
|
||||
|
||||
export class Collision extends System {
|
||||
private static readonly COLLIDABLE_COMPONENT_NAMES = [
|
||||
ComponentNames.Collide,
|
||||
ComponentNames.TopCollidable,
|
||||
];
|
||||
private static readonly QUADTREE_MAX_LEVELS = 10;
|
||||
private static readonly QUADTREE_SPLIT_THRESHOLD = 10;
|
||||
|
||||
private quadTree: QuadTree;
|
||||
private collisionFinder: RefreshingCollisionFinderBehavior;
|
||||
|
||||
constructor(screenDimensions: Dimension2D) {
|
||||
constructor(refreshingCollisionFinder: RefreshingCollisionFinderBehavior) {
|
||||
super(SystemNames.Collision);
|
||||
|
||||
this.quadTree = new QuadTree(
|
||||
{ x: 0, y: 0 },
|
||||
screenDimensions,
|
||||
Collision.QUADTREE_MAX_LEVELS,
|
||||
Collision.QUADTREE_SPLIT_THRESHOLD,
|
||||
);
|
||||
this.collisionFinder = refreshingCollisionFinder;
|
||||
}
|
||||
|
||||
public update(_dt: number, game: Game) {
|
||||
// rebuild the quadtree
|
||||
this.quadTree.clear();
|
||||
this.collisionFinder.clear();
|
||||
|
||||
const entitiesToAddToQuadtree: Entity[] = [];
|
||||
const entitiesToAddToCollisionFinder: Entity[] = [];
|
||||
|
||||
Collision.COLLIDABLE_COMPONENT_NAMES.map((componentName) =>
|
||||
game.forEachEntityWithComponent(componentName, (entity) => {
|
||||
if (!entity.hasComponent(ComponentNames.BoundingBox)) {
|
||||
return;
|
||||
}
|
||||
entitiesToAddToQuadtree.push(entity);
|
||||
entitiesToAddToCollisionFinder.push(entity);
|
||||
}),
|
||||
);
|
||||
|
||||
this.insertEntitiesInQuadTreeAndUpdateBounds(entitiesToAddToQuadtree);
|
||||
|
||||
this.findCollidingEntitiesAndCollide(entitiesToAddToQuadtree, game);
|
||||
this.insertEntitiesAndUpdateBounds(entitiesToAddToCollisionFinder);
|
||||
this.findCollidingEntitiesAndCollide(entitiesToAddToCollisionFinder, game);
|
||||
}
|
||||
|
||||
private insertEntitiesInQuadTreeAndUpdateBounds(entities: Entity[]) {
|
||||
private insertEntitiesAndUpdateBounds(entities: Entity[]) {
|
||||
const collisionFinderInsertions: BoxedEntry[] = [];
|
||||
|
||||
const topLeft: Coord2D = { x: Infinity, y: Infinity };
|
||||
const bottomRight: Coord2D = { x: -Infinity, y: -Infinity };
|
||||
|
||||
const quadTreeInsertions: BoxedEntry[] = [];
|
||||
|
||||
entities.forEach((entity) => {
|
||||
const boundingBox = entity.getComponent<BoundingBox>(
|
||||
ComponentNames.BoundingBox,
|
||||
@ -71,21 +62,15 @@ export class Collision extends System {
|
||||
}
|
||||
|
||||
const { center } = boundingBox;
|
||||
const topLeftBoundingBox = {
|
||||
x: center.x - dimension.width / 2,
|
||||
y: center.y - dimension.height / 2,
|
||||
};
|
||||
const bottomRightBoundingBox = {
|
||||
x: center.x + dimension.width / 2,
|
||||
y: center.y + dimension.height / 2,
|
||||
};
|
||||
const topLeftBoundingBox = boundingBox.getTopLeft();
|
||||
const bottomRightBoundingBox = boundingBox.getBottomRight();
|
||||
|
||||
topLeft.x = Math.min(topLeftBoundingBox.x, topLeft.x);
|
||||
topLeft.y = Math.min(topLeftBoundingBox.y, topLeft.y);
|
||||
bottomRight.x = Math.max(bottomRightBoundingBox.x, bottomRight.x);
|
||||
bottomRight.y = Math.min(bottomRightBoundingBox.y, bottomRight.y);
|
||||
bottomRight.y = Math.max(bottomRightBoundingBox.y, bottomRight.y);
|
||||
|
||||
quadTreeInsertions.push({
|
||||
collisionFinderInsertions.push({
|
||||
id: entity.id,
|
||||
dimension,
|
||||
center,
|
||||
@ -94,16 +79,16 @@ export class Collision extends System {
|
||||
|
||||
// set bounds first
|
||||
if (entities.length > 0) {
|
||||
this.quadTree.setTopLeft(topLeft);
|
||||
this.quadTree.setDimension({
|
||||
this.collisionFinder.setTopLeft(topLeft);
|
||||
this.collisionFinder.setDimension({
|
||||
width: bottomRight.x - topLeft.x,
|
||||
height: bottomRight.y - topLeft.y,
|
||||
});
|
||||
}
|
||||
|
||||
// then, begin insertions
|
||||
quadTreeInsertions.forEach((boxedEntry: BoxedEntry) =>
|
||||
this.quadTree.insert(boxedEntry),
|
||||
collisionFinderInsertions.forEach((boxedEntry: BoxedEntry) =>
|
||||
this.collisionFinder.insert(boxedEntry),
|
||||
);
|
||||
}
|
||||
|
||||
@ -181,15 +166,13 @@ export class Collision extends System {
|
||||
ComponentNames.BoundingBox,
|
||||
);
|
||||
|
||||
const neighborIds = this.quadTree
|
||||
.getNeighborIds({
|
||||
id: entity.id,
|
||||
dimension: boundingBox.dimension,
|
||||
center: boundingBox.center,
|
||||
})
|
||||
.filter((neighborId) => neighborId != entity.id);
|
||||
const neighborIds = this.collisionFinder.getNeighborIds({
|
||||
id: entity.id,
|
||||
dimension: boundingBox.dimension,
|
||||
center: boundingBox.center,
|
||||
});
|
||||
|
||||
neighborIds.forEach((neighborId) => {
|
||||
for (const neighborId of neighborIds) {
|
||||
const neighbor = game.getEntity(neighborId);
|
||||
if (!neighbor) return;
|
||||
|
||||
@ -200,7 +183,7 @@ export class Collision extends System {
|
||||
if (boundingBox.isCollidingWith(neighborBoundingBox)) {
|
||||
collidingEntityIds.push([entity.id, neighborId]);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return collidingEntityIds;
|
||||
|
Loading…
Reference in New Issue
Block a user