185 lines
4.8 KiB
TypeScript
185 lines
4.8 KiB
TypeScript
import type { Coord2D, Dimension2D } from "../interfaces";
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import type { BoxedEntry, RefreshingCollisionFinderBehavior } from ".";
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enum Quadrant {
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I,
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II,
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III,
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IV,
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}
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/*
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unused due to performance problems. here anyways, in case it _really_ is necessary at some point
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(and to justify the amount of time i spent here).
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*/
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export class QuadTree implements RefreshingCollisionFinderBehavior {
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private static readonly QUADTREE_MAX_LEVELS = 3;
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private static readonly QUADTREE_SPLIT_THRESHOLD = 2000;
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private maxLevels: number;
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private splitThreshold: number;
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private level: number;
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private topLeft: Coord2D;
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private dimension: Dimension2D;
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private children: Map<Quadrant, QuadTree>;
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private objects: BoxedEntry[];
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constructor(
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topLeft: Coord2D = { x: 0, y: 0 },
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dimension: Dimension2D,
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maxLevels: number = QuadTree.QUADTREE_MAX_LEVELS,
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splitThreshold: number = QuadTree.QUADTREE_SPLIT_THRESHOLD,
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level: number = 0,
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) {
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this.children = new Map<Quadrant, QuadTree>();
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this.objects = [];
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this.maxLevels = maxLevels;
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this.splitThreshold = splitThreshold;
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this.level = level;
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this.topLeft = topLeft;
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this.dimension = dimension;
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}
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public insert(boxedEntry: BoxedEntry): void {
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if (this.hasChildren()) {
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this.getQuadrants(boxedEntry).forEach((quadrant) => {
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const quadrantBox = this.children.get(quadrant);
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quadrantBox!.insert(boxedEntry);
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});
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return;
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}
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this.objects.push(boxedEntry);
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if (
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this.objects.length > this.splitThreshold &&
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this.level < this.maxLevels
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) {
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if (!this.hasChildren()) {
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this.performSplit();
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}
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this.realignObjects();
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}
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}
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public clear(): void {
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this.objects = [];
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if (this.hasChildren()) {
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this.children.forEach((child) => child.clear());
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this.children.clear();
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}
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}
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public getNeighborIds(boxedEntry: BoxedEntry): string[] {
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const neighbors = new Set<string>(
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this.objects.map(({ id }) => id).filter((id) => id != boxedEntry.id),
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);
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if (this.hasChildren()) {
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this.getQuadrants(boxedEntry).forEach((quadrant) => {
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const quadrantBox = this.children.get(quadrant);
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quadrantBox
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?.getNeighborIds(boxedEntry)
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.forEach((id) => neighbors.add(id));
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});
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}
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return neighbors;
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}
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private performSplit(): void {
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const halfWidth = this.dimension.width / 2;
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const halfHeight = this.dimension.height / 2;
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(
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[
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[Quadrant.I, { x: this.topLeft.x + halfWidth, y: this.topLeft.y }],
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[Quadrant.II, { ...this.topLeft }],
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[Quadrant.III, { x: this.topLeft.x, y: this.topLeft.y + halfHeight }],
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[
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Quadrant.IV,
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{ x: this.topLeft.x + halfWidth, y: this.topLeft.y + halfHeight },
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],
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] as [[Quadrant, Coord2D]]
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).forEach(([quadrant, pos]) => {
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this.children.set(
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quadrant,
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new QuadTree(
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pos,
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{ width: halfWidth, height: halfHeight },
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this.maxLevels,
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this.splitThreshold,
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this.level + 1,
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),
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);
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});
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}
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private getQuadrants(boxedEntry: BoxedEntry): Quadrant[] {
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const treeCenter: Coord2D = {
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x: this.topLeft.x + this.dimension.width / 2,
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y: this.topLeft.y + this.dimension.height / 2,
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};
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return (
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[
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[
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Quadrant.I,
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(x: number, y: number) => x >= treeCenter.x && y < treeCenter.y,
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],
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[
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Quadrant.II,
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(x: number, y: number) => x < treeCenter.x && y < treeCenter.y,
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],
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[
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Quadrant.III,
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(x: number, y: number) => x < treeCenter.x && y >= treeCenter.y,
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],
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[
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Quadrant.IV,
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(x: number, y: number) => x >= treeCenter.x && y >= treeCenter.y,
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],
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] as [[Quadrant, (x: number, y: number) => boolean]]
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)
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.filter(
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([_quadrant, condition]) =>
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condition(
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boxedEntry.center.x + boxedEntry.dimension.width / 2,
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boxedEntry.center.y + boxedEntry.dimension.height / 2,
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) ||
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condition(
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boxedEntry.center.x - boxedEntry.dimension.width / 2,
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boxedEntry.center.y - boxedEntry.dimension.height / 2,
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),
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)
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.map(([quadrant]) => quadrant);
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}
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private realignObjects(): void {
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this.objects.forEach((boxedEntry) => {
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this.getQuadrants(boxedEntry).forEach((quadrant) => {
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const quadrantBox = this.children.get(quadrant);
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quadrantBox!.insert(boxedEntry);
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});
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});
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this.objects = [];
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}
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private hasChildren() {
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return this.children && this.children.size > 0;
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}
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public setTopLeft(topLeft: Coord2D) {
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this.topLeft = topLeft;
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}
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public setDimension(dimension: Dimension2D) {
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this.dimension = dimension;
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}
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}
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