Initial commit
This commit is contained in:
commit
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5
.gitignore
vendored
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5
.gitignore
vendored
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*.bin
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*.mp4
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*.swp
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*.o
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82
Readme.org
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82
Readme.org
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#+AUTHOR: Logan Hunt
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* CS 5030 Final Project
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This is GOL. That's it. (Not done yet)
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[[https://youtu.be/N_aUWYNqpeY][A Video Example]]
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There are multiple implementations in this project. Each one uses the same code, just modified slightly. Each directory contains a Makefile which will build that implementation. For most, a simple ~cd~ into each directory and ~make~ will do (see build instructions).
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Every ~make~ will end you up with a ~gol~ binary. However, each implementation takes a different number of arguments (the Cuda one needs to be run in a slightly different fashion).
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** Compiling binary output to a video
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Every implementation produces file I/O exactly the same. When logging is turned on, each iteration in the output directory is labelled ~iteration-XXXXXXX.bin~ where iteration number is padded by 7 zeros.
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There is a script in ~graphics~ that converts a raw ~unsigned char~ data binary into a .bmp where a zero is black and (with some help from [[https://stackoverflow.com/a/47785639/15819675][this Stack Overflow post]]). This program is utilized by ~make-movie.sh~ to convert every .bin in a directory to a .bmp. Then, these .bmps can be compiled into a video file with the arguments that are described in ~make-movie.sh~ (just provide none and a usage string will be ~echo~ed).
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For example to make a movie of the outputs generated in ~cuda-global/output~ where each binary file is a grid of size 1920x1080 (at 8fps to a file named output-1920.mp4):
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~cd graphics~
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~make~
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(On CHPC you will need to ~module load ffmpeg~)
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~./make-movie.sh ../cuda-global/output 1920 1080 8 output-1920~
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** Building
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*** MPI
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Not done yet
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*** Cuda
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Firstly, ~cd~ into ~cuda-global~ and ~make~.
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Then start an interactive gpu session on notchpeak:
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~salloc -n 1 -N 1 -t 0:10:00 -p notchpeak-shared-short -A notchpeak-shared-short --gres=gpu:k80:1~
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This implementation takes these arguments:
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~srun ./gol simulate <filename | random> <width> <height> <iterations> <log-each-step?1:0> <block-size>~
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For example to do 1000 iterations at 1920x1080 with a random starting position (the last ~1~ will log each iteration into the ~output~ directory) with a block size of 32:
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~srun ./gol simulate random 1920 1080 1000 1 32~
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*** OpenMP
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Firstly, ~cd~ into ~openmp~ and ~make~.
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This implementation takes these arguments:
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~./gol simulate <filename | random> <width> <height> <iterations> <log-each-step?1:0> <num_threads>~
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For example to do 100 iterations with 8 threads at 800x600 with a random starting position (and log each iteration into the ~output~ directory):
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~./gol simulate random 800 600 100 1 8~
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*** Serial
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The most basic of the three implementations.
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Firstly, ~cd~ into ~serial~ and ~make~.
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This implementation takes these arguments:
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~./gol simulate <filename | random> <width> <height> <iterations> <log-each-step?1:0>~
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For example to do 10 iterations with 8 threads at 400x400 with a random starting position (and log to ~output~):
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~./gol simulate random 400 400 10 1~
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** Creating an initial starting grid
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Each ~gol~ binary also has a ~create-grid~ mode, mainly used for debugging:
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~./gol create-grid <width> <height> <filename>~
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You'll be prompted to enter in grid values (0/1) for each row, each seperated by a space.
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For example to make a 10x10 grid and output it to ~output/testing.bin~:
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~./gol create-grid 10 10 output/testing.bin~
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And then this file can be used in the ~filename~ argument when using ~simulate~.
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BIN
cuda-global/.DS_Store
vendored
Normal file
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cuda-global/.DS_Store
vendored
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cuda-global/Makefile
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cuda-global/Makefile
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.DEFAULT_GOAL := all
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INCLUDES = -I include/
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game.o: include/game.cuh src/game.cu
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nvcc -c src/game.cu $(INCLUDES) -o build/game.o
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file.o: game.o include/file.cuh src/file.cu
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nvcc -c src/file.cu $(INCLUDES) -o build/file.o
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create_grid.o: file.o game.o include/create_grid.cuh src/create_grid.cu
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nvcc -c src/create_grid.cu $(INCLUDES) -o build/create_grid.o
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gol: game.o file.o create_grid.o
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nvcc $(INCLUDES) -o gol build/game.o build/file.o build/create_grid.o src/main.cu
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clean:
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$(RM) build/* gol output/*
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all: gol
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BIN
cuda-global/gol
Executable file
BIN
cuda-global/gol
Executable file
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12
cuda-global/include/create_grid.cuh
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cuda-global/include/create_grid.cuh
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#include <stdio.h>
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#include <stdlib.h>
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#include "file.cuh"
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#include "game.cuh"
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#ifndef CREATE_GRID_H
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#define CREATE_GRID_H
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void print_grid(struct GAME* game);
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void create_grid(int argc, char** argv);
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#endif // CREATE_GRID_H
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11
cuda-global/include/file.cuh
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cuda-global/include/file.cuh
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#include "game.cuh"
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#include <stdlib.h>
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#include <stdio.h>
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#ifndef FILE_H
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#define FILE_H
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void read_in(char* filename, struct GAME* game);
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void write_out(char* filename, struct GAME* game);
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#endif //FILE_H
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21
cuda-global/include/game.cuh
Normal file
21
cuda-global/include/game.cuh
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <omp.h>
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#ifndef GAME_H
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#define GAME_H
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struct GAME {
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unsigned char* grid;
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int padding;
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int width;
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int height;
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};
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__device__ int neighbors(struct GAME game, int x, int y);
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__global__ void next(struct GAME game, unsigned char* newGrid);
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void randomize(struct GAME* game);
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#endif // GAME_H
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38
cuda-global/src/create_grid.cu
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38
cuda-global/src/create_grid.cu
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#include "create_grid.cuh"
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void print_grid(struct GAME* game) {
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printf("\n===GRID===\n");
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for (int y = 0; y < game->height; y++) {
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for (int x = 0; x < game->width; x++) {
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printf("%i ", game->grid[y*(game->width+game->padding*2) + x]);
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}
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printf("\n");
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}
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}
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void create_grid(int argc, char** argv) {
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char* filename;
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struct GAME game;
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game.padding = 0;
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if (argc == 5) {
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game.width = atoi(argv[2]);
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game.height = atoi(argv[3]);
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filename = argv[4];
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} else {
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printf("Usage: ./gol create-grid <width> <height> <filename>\n");
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exit(1);
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}
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int size = (game.width+game.padding*2) * (game.height+game.padding*2);
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unsigned char* grid = (unsigned char*)malloc(sizeof(unsigned char) * size);
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for (int y = 0; y < game.height; y++) {
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printf("Row %i: ", y);
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for (int x = 0; x < game.width; x++) {
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char temp;
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scanf("%i%c", (unsigned int*)&game.grid[y*(game.width+game.padding*2) + x],&temp);
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}
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}
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game.grid = grid;
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write_out(filename, &game);
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print_grid(&game);
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}
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17
cuda-global/src/file.cu
Normal file
17
cuda-global/src/file.cu
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#include "file.cuh"
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void read_in(char* filename, struct GAME* game) {
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FILE* file = fopen(filename, "rb");
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for (int i = game->padding; i < game->height+game->padding; i++) {
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fread(&game->grid[i*(game->width + 2*game->padding) + game->padding], sizeof(unsigned char), game->width, file);
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}
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fclose(file);
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}
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void write_out(char* filename, struct GAME* game) {
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FILE* file = fopen(filename, "w+");
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for (int i = game->padding; i < game->height+game->padding; i++) {
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fwrite(&game->grid[i*(game->width + 2*game->padding) + game->padding], sizeof(unsigned char), game->width, file);
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}
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fclose(file);
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}
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46
cuda-global/src/game.cu
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46
cuda-global/src/game.cu
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#include "game.cuh"
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__device__ int neighbors(struct GAME game, int x, int y) {
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int n = 0;
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for (int dy = -1; dy <= 1; dy++) {
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for (int dx = -1; dx <= 1; dx++) {
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if (!(dx == 0 && dy == 0) && (x+dx) > 0 && (y+dy) > 0 && (x+dx) < game.width+(game.padding*2) && (y+dy) < game.height+(game.padding*2)) {
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if (game.grid[(y+dy) * (game.width+game.padding*2) + (x+dx)]) {
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n++;
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}
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}
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}
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}
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return n;
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}
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__global__ void next(struct GAME game, unsigned char* newGrid) {
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int idy = blockDim.y * blockIdx.y + threadIdx.y;
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int idx = blockDim.x * blockIdx.x + threadIdx.x;
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if (idy <= game.height+game.padding*2 && idx <= game.width+game.padding*2) {
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int my_neighbors = neighbors(game, idx, idy);
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int my_coord = idy * (game.width+game.padding*2) + idx;
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newGrid[my_coord] = 0; // It's possible that there are artifacts from the last iteration
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if (game.grid[my_coord]) {
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if (my_neighbors < 2 || my_neighbors > 3) {
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newGrid[my_coord] = 0;
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} else {
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newGrid[my_coord] = 1;
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}
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} else {
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if (my_neighbors == 3) {
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newGrid[my_coord] = 1;
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}
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}
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}
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}
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void randomize(struct GAME* game) {
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for (int y = game->padding; y < game->height+game->padding; y++) {
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for (int x = game->padding; x < game->width+game->padding; x++) {
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game->grid[y*(game->width+game->padding*2) + x] = (unsigned char) rand() & 1;
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}
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}
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}
|
150
cuda-global/src/main.cu
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150
cuda-global/src/main.cu
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#include <stdlib.h>
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#include <time.h>
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#include <stdio.h>
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#include <string.h>
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#include <cstring>
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#include "file.cuh"
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#include "game.cuh"
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#include "create_grid.cuh"
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/*
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Rules for life:
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Any live cell with fewer than two live neighbors dies (underpopulation).
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Any live cell with two or three live neighbors continues to live.
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Any live cell with more than three live neighbors dies (overpopulation).
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Any dead cell with exactly three live neighbors becomes a live cell (reproduction).
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*/
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#define BLOCK 32
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#define PADDING 10
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//#define VERBOSE 1
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#define SEED 100
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// gpuErrchk source: https://stackoverflow.com/questions/14038589/what-is-the-canonical-way-to-check-for-errors-using-the-cuda-runtime-api
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#define gpuErrchk(ans) { gpuAssert((ans), __FILE__, __LINE__); }
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inline void gpuAssert(cudaError_t code, const char *file, int line, bool abort =
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true) {
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if (code != cudaSuccess) {
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fprintf(stderr, "GPUassert: %s %s %d\n", cudaGetErrorString(code), file,
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line);
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if (abort)
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exit(code);
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}
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}
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void simulate(int argc, char** argv) {
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srand(SEED);
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clock_t totalStart = clock();
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char* filename;
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struct GAME game;
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game.padding = PADDING;
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int iterations, log_each_step, block_size;
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if (argc == 8) {
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filename = argv[2];
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game.width = atoi(argv[3]);
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game.height = atoi(argv[4]);
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iterations = atoi(argv[5]);
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log_each_step = atoi(argv[6]);
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block_size = atoi(argv[7]);
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} else {
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printf("Usage: ./gol simulate <filename | random> <width> <height> <iterations> <log-each-step?1:0> <block-size>\n");
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filename = "random";
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game.height = 10;
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game.width = 10;
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iterations = 5;
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log_each_step = 0;
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}
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// Allocate space for current grid (1 byte per tile)
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int size = (game.height+(2*game.padding)) * (game.width+(2*game.padding)) * sizeof(unsigned char);
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game.grid = (unsigned char*)malloc(size);
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memset(game.grid, 0, size);
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if (strcmp(filename, "random") == 0) {
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randomize(&game);
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} else {
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read_in(filename, &game);
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}
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char iteration_file[1024];
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unsigned char* grid_d;
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unsigned char* newGrid_d;
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gpuErrchk(cudaMalloc(&grid_d, size));
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gpuErrchk(cudaMemcpy(grid_d, game.grid, size, cudaMemcpyHostToDevice));
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gpuErrchk(cudaMalloc(&newGrid_d, size));
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unsigned char* grid_h = (unsigned char*)malloc(size);
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unsigned char* temp;
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game.grid = grid_d;
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||||
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int grid_num = (int)ceil((game.width+(2*game.padding))/(float)block_size);
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dim3 dim_grid(grid_num, grid_num, 1);
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dim3 dim_block(block_size, block_size, 1);
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cudaEvent_t startLife, stopLife;
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cudaEventCreate(&startLife);
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cudaEventCreate(&stopLife);
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||||
double timeComputingLife = 0;
|
||||
float localTime = 0;
|
||||
|
||||
for (int i = 0; i <= iterations; i++) {
|
||||
if (i > 0) {
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cudaEventRecord(startLife);
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next<<<dim_grid, dim_block>>>(game, newGrid_d);
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cudaEventRecord(stopLife);
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cudaEventSynchronize(stopLife);
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cudaEventElapsedTime(&localTime, startLife, stopLife);
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timeComputingLife += localTime/1000;
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|
||||
temp = game.grid;
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game.grid = newGrid_d;
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newGrid_d = temp;
|
||||
}
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if (log_each_step) {
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gpuErrchk(cudaMemcpy(grid_h, game.grid, size, cudaMemcpyDeviceToHost));
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||||
#ifdef VERBOSE
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||||
printf("\n===Iteration %i===\n", i);
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for (int y = game.padding; y < game.height+game.padding; y++) {
|
||||
for (int x = game.padding; x < game.width+game.padding; x++) {
|
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printf("%s ", grid_h[y*(game.width+2*game.padding) + x] ? "X" : " ");
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||||
}
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printf("\n");
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||||
}
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printf("===End iteration %i===\n", i);
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||||
#endif
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sprintf(iteration_file, "output/iteration-%07d.bin", i);
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temp = game.grid;
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||||
game.grid = grid_h;
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write_out(iteration_file, &game);
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game.grid = temp;
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||||
}
|
||||
}
|
||||
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||||
clock_t totalEnd = clock();
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printf("\n===Timing===\nTime computing life: %f\nClock time: %f\n", timeComputingLife, ((double)totalEnd - (double)totalStart)/CLOCKS_PER_SEC);
|
||||
|
||||
cudaFree(&newGrid_d);
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||||
cudaFree(&grid_d);
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cudaFree(&game.grid);
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||||
free(grid_h);
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
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||||
if (argc >= 2) {
|
||||
if (strcmp(argv[1], "simulate") == 0) {
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||||
simulate(argc, argv);
|
||||
} else if (strcmp(argv[1], "create-grid") == 0) {
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create_grid(argc, argv);
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||||
} else {
|
||||
printf("Unknown input: %s\n", argv[1]);
|
||||
exit(1);
|
||||
}
|
||||
} else {
|
||||
printf("Usage: ./gol <simulate | create-grid>\n");
|
||||
exit(1);
|
||||
}
|
||||
return 0;
|
||||
}
|
4
graphics/Makefile
Normal file
4
graphics/Makefile
Normal file
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|
||||
.DEFAULT_GOAL := convert_bin_to_img
|
||||
|
||||
convert_bin_to_img: convert_bin_to_img.c
|
||||
gcc convert_bin_to_img.c -o convert_bin_to_img
|
BIN
graphics/convert_bin_to_img
Executable file
BIN
graphics/convert_bin_to_img
Executable file
Binary file not shown.
137
graphics/convert_bin_to_img.c
Normal file
137
graphics/convert_bin_to_img.c
Normal file
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|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
// Most BMP Image generation code is from https://stackoverflow.com/a/47785639/15819675
|
||||
|
||||
const int BYTES_PER_PIXEL = 3; /// red, green, & blue
|
||||
const int FILE_HEADER_SIZE = 14;
|
||||
const int INFO_HEADER_SIZE = 40;
|
||||
|
||||
void generateBitmapImage(unsigned char* image, int height, int width, char* imageFileName);
|
||||
unsigned char* createBitmapFileHeader(int height, int stride);
|
||||
unsigned char* createBitmapInfoHeader(int height, int width);
|
||||
|
||||
void generateBitmapImage (unsigned char* image, int height, int width, char* imageFileName)
|
||||
{
|
||||
int widthInBytes = width * BYTES_PER_PIXEL;
|
||||
|
||||
unsigned char padding[3] = {0, 0, 0};
|
||||
int paddingSize = (4 - (widthInBytes) % 4) % 4;
|
||||
|
||||
int stride = (widthInBytes) + paddingSize;
|
||||
|
||||
FILE* imageFile = fopen(imageFileName, "wb");
|
||||
|
||||
unsigned char* fileHeader = createBitmapFileHeader(height, stride);
|
||||
fwrite(fileHeader, 1, FILE_HEADER_SIZE, imageFile);
|
||||
|
||||
unsigned char* infoHeader = createBitmapInfoHeader(height, width);
|
||||
fwrite(infoHeader, 1, INFO_HEADER_SIZE, imageFile);
|
||||
|
||||
int i;
|
||||
for (i = 1; i <= height; i++) {
|
||||
fwrite(image + ((height - i)*widthInBytes), BYTES_PER_PIXEL, width, imageFile);
|
||||
fwrite(padding, 1, paddingSize, imageFile);
|
||||
}
|
||||
|
||||
fclose(imageFile);
|
||||
}
|
||||
|
||||
unsigned char* createBitmapFileHeader (int height, int stride)
|
||||
{
|
||||
int fileSize = FILE_HEADER_SIZE + INFO_HEADER_SIZE + (stride * height);
|
||||
|
||||
static unsigned char fileHeader[] = {
|
||||
0,0, /// signature
|
||||
0,0,0,0, /// image file size in bytes
|
||||
0,0,0,0, /// reserved
|
||||
0,0,0,0, /// start of pixel array
|
||||
};
|
||||
|
||||
fileHeader[ 0] = (unsigned char)('B');
|
||||
fileHeader[ 1] = (unsigned char)('M');
|
||||
fileHeader[ 2] = (unsigned char)(fileSize );
|
||||
fileHeader[ 3] = (unsigned char)(fileSize >> 8);
|
||||
fileHeader[ 4] = (unsigned char)(fileSize >> 16);
|
||||
fileHeader[ 5] = (unsigned char)(fileSize >> 24);
|
||||
fileHeader[10] = (unsigned char)(FILE_HEADER_SIZE + INFO_HEADER_SIZE);
|
||||
|
||||
return fileHeader;
|
||||
}
|
||||
|
||||
unsigned char* createBitmapInfoHeader (int height, int width)
|
||||
{
|
||||
static unsigned char infoHeader[] = {
|
||||
0,0,0,0, /// header size
|
||||
0,0,0,0, /// image width
|
||||
0,0,0,0, /// image height
|
||||
0,0, /// number of color planes
|
||||
0,0, /// bits per pixel
|
||||
0,0,0,0, /// compression
|
||||
0,0,0,0, /// image size
|
||||
0,0,0,0, /// horizontal resolution
|
||||
0,0,0,0, /// vertical resolution
|
||||
0,0,0,0, /// colors in color table
|
||||
0,0,0,0, /// important color count
|
||||
};
|
||||
|
||||
infoHeader[ 0] = (unsigned char)(INFO_HEADER_SIZE);
|
||||
infoHeader[ 4] = (unsigned char)(width );
|
||||
infoHeader[ 5] = (unsigned char)(width >> 8);
|
||||
infoHeader[ 6] = (unsigned char)(width >> 16);
|
||||
infoHeader[ 7] = (unsigned char)(width >> 24);
|
||||
infoHeader[ 8] = (unsigned char)(height );
|
||||
infoHeader[ 9] = (unsigned char)(height >> 8);
|
||||
infoHeader[10] = (unsigned char)(height >> 16);
|
||||
infoHeader[11] = (unsigned char)(height >> 24);
|
||||
infoHeader[12] = (unsigned char)(1);
|
||||
infoHeader[14] = (unsigned char)(BYTES_PER_PIXEL*8);
|
||||
|
||||
return infoHeader;
|
||||
}
|
||||
|
||||
void convertBinToRaw(char* file, int width, int height) {
|
||||
unsigned char white[3] = {255,255,255};
|
||||
unsigned char black[3] = {0,0,0};
|
||||
|
||||
unsigned char* grid = malloc(sizeof(unsigned char) * width * height);
|
||||
|
||||
FILE* fp = fopen(file, "rb");
|
||||
fread(grid, sizeof(unsigned char), width*height, fp);
|
||||
fclose(fp);
|
||||
|
||||
int i;
|
||||
char* raw_file_name;
|
||||
sprintf(raw_file_name, "%s.bmp", file);
|
||||
unsigned char* full_image = malloc(sizeof(unsigned char) * width * height * 3);
|
||||
for (i = 0; i < width*height; i++) {
|
||||
if (grid[i]) {
|
||||
memcpy(&full_image[i*3], &white, sizeof(unsigned char) * 3);
|
||||
} else {
|
||||
memcpy(&full_image[i*3], &black, sizeof(unsigned char) * 3);
|
||||
}
|
||||
}
|
||||
|
||||
generateBitmapImage(full_image, height, width, raw_file_name);
|
||||
|
||||
free(grid);
|
||||
free(full_image);
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
char* file_name;
|
||||
int width, height;
|
||||
if (argc == 4) {
|
||||
file_name = argv[1];
|
||||
width = atoi(argv[2]);
|
||||
height = atoi(argv[3]);
|
||||
} else {
|
||||
printf("Usage: ./convert_bin_to_img <file> <width> <height>\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
convertBinToRaw(file_name, width, height);
|
||||
|
||||
return 0;
|
||||
}
|
11
graphics/make_movie.sh
Executable file
11
graphics/make_movie.sh
Executable file
@ -0,0 +1,11 @@
|
||||
#!/bin/bash
|
||||
|
||||
if [ $# == 5 ]; then
|
||||
for x in $(find $1 -type f -name "*.bin"); do
|
||||
./convert_bin_to_img $x $2 $3
|
||||
done
|
||||
ffmpeg -r $4 -f image2 -s "${2}x${3}" -i "${1}/iteration-%07d.bin.bmp" -vcodec libx264 -crf 25 -pix_fmt yuv420p "${5}.mp4"
|
||||
else
|
||||
echo "Usage: ./make_movie.sh <directory> <width> <height> <fps> <output_video_name>"
|
||||
fi
|
||||
|
57
openmp/Makefile
Normal file
57
openmp/Makefile
Normal file
@ -0,0 +1,57 @@
|
||||
# This is some Makefile I've been using for projects for a while and can't find
|
||||
# where I originally got it
|
||||
|
||||
CC ?= gcc
|
||||
|
||||
SRC_PATH = src
|
||||
BUILD_PATH = build
|
||||
BIN_PATH = $(BUILD_PATH)/bin
|
||||
|
||||
BIN_NAME = gol
|
||||
|
||||
SRC_EXT = c
|
||||
|
||||
SOURCES = $(shell find $(SRC_PATH) -name '*.$(SRC_EXT)' | sort -k 1nr | cut -f2-)
|
||||
OBJECTS = $(SOURCES:$(SRC_PATH)/%.$(SRC_EXT)=$(BUILD_PATH)/%.o)
|
||||
DEPS = $(OBJECTS:.o=.d)
|
||||
|
||||
COMPILE_FLAGS = -Wall -g -fopenmp -lm -std=c99
|
||||
INCLUDES = -I include/
|
||||
LIBS = -fopenmp -lm
|
||||
|
||||
.PHONY: default_target
|
||||
default_target: release
|
||||
|
||||
.PHONY: release
|
||||
release: dirs
|
||||
@$(MAKE) all
|
||||
|
||||
.PHONY: dirs
|
||||
dirs:
|
||||
@echo "Creating directories"
|
||||
@mkdir -p $(dir $(OBJECTS))
|
||||
@mkdir -p $(BIN_PATH)
|
||||
|
||||
.PHONY: clean
|
||||
clean:
|
||||
@echo "Deleting $(BIN_NAME) symlink"
|
||||
@$(RM) $(BIN_NAME)
|
||||
@echo "Deleting directories"
|
||||
@$(RM) -r $(BUILD_PATH)
|
||||
@$(RM) -r $(BIN_PATH)
|
||||
|
||||
.PHONY: all
|
||||
all: $(BIN_PATH)/$(BIN_NAME)
|
||||
@echo "Making symlink: $(BIN_NAME) -> $<"
|
||||
@$(RM) $(BIN_NAME)
|
||||
@ln -s $(BIN_PATH)/$(BIN_NAME) $(BIN_NAME)
|
||||
|
||||
$(BIN_PATH)/$(BIN_NAME): $(OBJECTS)
|
||||
@echo "Linking: $@"
|
||||
$(CC) $(OBJECTS) -o $@ ${LIBS}
|
||||
|
||||
-include $(DEPS)
|
||||
|
||||
$(BUILD_PATH)/%.o: $(SRC_PATH)/%.$(SRC_EXT)
|
||||
@echo "Compiling: $< -> $@"
|
||||
$(CC) $(COMPILE_FLAGS) $(INCLUDES) -MP -MMD -c $< -o $@
|
12
openmp/include/create_grid.h
Normal file
12
openmp/include/create_grid.h
Normal file
@ -0,0 +1,12 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include "file.h"
|
||||
#include "game.h"
|
||||
|
||||
#ifndef CREATE_GRID_H
|
||||
#define CREATE_GRID_H
|
||||
|
||||
void print_grid(struct GAME* game);
|
||||
void create_grid(int argc, char** argv);
|
||||
|
||||
#endif // CREATE_GRID_H
|
11
openmp/include/file.h
Normal file
11
openmp/include/file.h
Normal file
@ -0,0 +1,11 @@
|
||||
#include "game.h"
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#ifndef FILE_H
|
||||
#define FILE_H
|
||||
|
||||
void read_in(char* filename, struct GAME* game);
|
||||
void write_out(char* filename, struct GAME* game);
|
||||
|
||||
#endif //FILE_H
|
23
openmp/include/game.h
Normal file
23
openmp/include/game.h
Normal file
@ -0,0 +1,23 @@
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <omp.h>
|
||||
#include <math.h>
|
||||
|
||||
#ifndef GAME_H
|
||||
#define GAME_H
|
||||
|
||||
|
||||
struct GAME {
|
||||
unsigned char** grid;
|
||||
int padding;
|
||||
int width;
|
||||
int height;
|
||||
};
|
||||
|
||||
int neighbors(struct GAME* game, int x, int y);
|
||||
void next(struct GAME* game, int num_threads);
|
||||
void update(struct GAME* game, int x1, int x2, int y1, int y2);
|
||||
void randomize(struct GAME* game);
|
||||
|
||||
#endif // GAME_H
|
38
openmp/src/create_grid.c
Normal file
38
openmp/src/create_grid.c
Normal file
@ -0,0 +1,38 @@
|
||||
#include "create_grid.h"
|
||||
|
||||
void print_grid(struct GAME* game) {
|
||||
printf("\n===GRID===\n");
|
||||
for (int y = 0; y < game->height; y++) {
|
||||
for (int x = 0; x < game->width; x++) {
|
||||
printf("%i ", game->grid[y][x]);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
|
||||
void create_grid(int argc, char** argv) {
|
||||
char* filename;
|
||||
struct GAME game;
|
||||
game.padding = 0;
|
||||
if (argc == 5) {
|
||||
game.width = atoi(argv[2]);
|
||||
game.height = atoi(argv[3]);
|
||||
filename = argv[4];
|
||||
} else {
|
||||
printf("Usage: ./gol create-grid <width> <height> <filename>\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
unsigned char** grid = malloc(sizeof(unsigned char*) * game.height);
|
||||
for (int y = 0; y < game.height; y++) {
|
||||
grid[y] = malloc(sizeof(unsigned char*) * game.width);
|
||||
printf("Row %i: ", y);
|
||||
for (int x = 0; x < game.width; x++) {
|
||||
char temp;
|
||||
scanf("%i%c", (unsigned int*)&grid[y][x],&temp);
|
||||
}
|
||||
}
|
||||
game.grid = grid;
|
||||
write_out(filename, &game);
|
||||
print_grid(&game);
|
||||
}
|
17
openmp/src/file.c
Normal file
17
openmp/src/file.c
Normal file
@ -0,0 +1,17 @@
|
||||
#include "file.h"
|
||||
|
||||
void read_in(char* filename, struct GAME* game) {
|
||||
FILE* file = fopen(filename, "rb");
|
||||
for (int i = game->padding; i < game->height+game->padding; i++) {
|
||||
fread(game->grid[i] + game->padding, sizeof(unsigned char), game->width, file);
|
||||
}
|
||||
fclose(file);
|
||||
}
|
||||
|
||||
void write_out(char* filename, struct GAME* game) {
|
||||
FILE* file = fopen(filename, "w+");
|
||||
for (int i = game->padding; i < game->height+game->padding; i++) {
|
||||
fwrite(game->grid[i] + game->padding, sizeof(unsigned char), game->width, file);
|
||||
}
|
||||
fclose(file);
|
||||
}
|
64
openmp/src/game.c
Normal file
64
openmp/src/game.c
Normal file
@ -0,0 +1,64 @@
|
||||
#include "game.h"
|
||||
|
||||
int neighbors(struct GAME* game, int x, int y) {
|
||||
int n = 0;
|
||||
for (int dy = -1; dy <= 1; dy++) {
|
||||
for (int dx = -1; dx <= 1; dx++) {
|
||||
if (!(dx == 0 && dy == 0) && (x+dx) > 0 && (y+dy) > 0 && (x+dx) < game->width+(game->padding*2) && (y+dy) < game->height+(game->padding*2)) {
|
||||
if (game->grid[y+dy][x+dx]) {
|
||||
n++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
void next(struct GAME* game, int threads) {
|
||||
unsigned char** newGrid = malloc(sizeof(unsigned char*) * (game->height+(game->padding*2)));
|
||||
int y,x,i,size;
|
||||
size = sizeof(unsigned char) * (game->width+(game->padding*2));
|
||||
for (y = 0; y < game->height+(game->padding*2); y++) {
|
||||
newGrid[y] = malloc(size);
|
||||
memset(newGrid[y], 0, size);
|
||||
}
|
||||
int total_width = game->width+(game->padding*2);
|
||||
int total_height = game->height+(game->padding*2);
|
||||
|
||||
int per_thread = (total_width * total_height) / threads;
|
||||
|
||||
#pragma omp parallel num_threads(threads) shared(per_thread, threads, total_width, total_height, newGrid, game) private(y,x,i)
|
||||
{
|
||||
int me = omp_get_thread_num();
|
||||
int thread_start = per_thread * me;
|
||||
int thread_end = thread_start + per_thread + (me == threads-1 ? (total_width*total_height) % per_thread : 0);
|
||||
for (i = thread_start; i < thread_end; i++) {
|
||||
y = i / total_width;
|
||||
x = i % total_width;
|
||||
int my_neighbors = neighbors(game, x, y);
|
||||
if (game->grid[y][x]) {
|
||||
if (my_neighbors < 2 || my_neighbors > 3) {
|
||||
newGrid[y][x] = 0;
|
||||
} else {
|
||||
newGrid[y][x] = 1;
|
||||
}
|
||||
} else {
|
||||
if (my_neighbors == 3) {
|
||||
newGrid[y][x] = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
free(game->grid);
|
||||
game->grid = newGrid;
|
||||
}
|
||||
|
||||
void randomize(struct GAME* game) {
|
||||
for (int y = game->padding; y < game->height+game->padding; y++) {
|
||||
for (int x = game->padding; x < game->width+game->padding; x++) {
|
||||
game->grid[y][x] = rand() & 1;
|
||||
}
|
||||
}
|
||||
}
|
106
openmp/src/main.c
Normal file
106
openmp/src/main.c
Normal file
@ -0,0 +1,106 @@
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <omp.h>
|
||||
|
||||
#include "file.h"
|
||||
#include "game.h"
|
||||
#include "create_grid.h"
|
||||
|
||||
|
||||
/*
|
||||
Rules for life:
|
||||
Any live cell with fewer than two live neighbors dies (underpopulation).
|
||||
Any live cell with two or three live neighbors continues to live.
|
||||
Any live cell with more than three live neighbors dies (overpopulation).
|
||||
Any dead cell with exactly three live neighbors becomes a live cell (reproduction).
|
||||
*/
|
||||
#define PADDING 10
|
||||
//#define VERBOSE 1
|
||||
#define SEED 100
|
||||
|
||||
void simulate(int argc, char** argv) {
|
||||
srand(SEED);
|
||||
char* filename;
|
||||
struct GAME game;
|
||||
game.padding = PADDING;
|
||||
int iterations, log_each_step, threads;
|
||||
if (argc == 8) {
|
||||
filename = argv[2];
|
||||
game.width = atoi(argv[3]);
|
||||
game.height = atoi(argv[4]);
|
||||
iterations = atoi(argv[5]);
|
||||
log_each_step = atoi(argv[6]);
|
||||
threads = atoi(argv[7]);
|
||||
} else {
|
||||
printf("Usage: ./gol simulate <filename | random> <width> <height> <iterations> <log-each-step?1:0> <threads>\n");
|
||||
filename = "output/out.bin";
|
||||
game.height = 10;
|
||||
game.width = 10;
|
||||
iterations = 5;
|
||||
log_each_step = 0;
|
||||
threads = 1;
|
||||
}
|
||||
|
||||
double global_start = omp_get_wtime();
|
||||
|
||||
// Allocate space for current grid (1 byte per tile)
|
||||
game.grid = malloc(sizeof(unsigned char*) * (game.height+(2*game.padding)));
|
||||
for (int i = 0; i < game.height+(2*game.padding); i++) {
|
||||
game.grid[i] = malloc(sizeof(unsigned char) * (game.width+(2*game.padding)));
|
||||
memset(game.grid[i], 0, game.width+(2*game.padding));
|
||||
}
|
||||
|
||||
if (strcmp(filename, "random") == 0) {
|
||||
randomize(&game);
|
||||
} else {
|
||||
read_in(filename, &game);
|
||||
}
|
||||
|
||||
char iteration_file[1024];
|
||||
double time_computing_life = 0;
|
||||
double start, end;
|
||||
|
||||
for (int i = 0; i <= iterations; i++) {
|
||||
if (i > 0) {
|
||||
// Iteration 0 is just the input board
|
||||
start = omp_get_wtime();
|
||||
next(&game, threads);
|
||||
end = omp_get_wtime();
|
||||
time_computing_life += ((double) (end - start));
|
||||
}
|
||||
if (log_each_step) {
|
||||
#if VERBOSE == 1
|
||||
printf("\n===Iteration %i===\n", i);
|
||||
for (int y = game.padding; y < game.height+game.padding; y++) {
|
||||
for (int x = game.padding; x < game.width+game.padding; x++) {
|
||||
printf("%s ", game.grid[y][x] ? "X" : " ");
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
printf("===End iteration %i===\n", i);
|
||||
#endif
|
||||
sprintf(iteration_file, "output/iteration-%07d.bin", i);
|
||||
write_out(iteration_file, &game);
|
||||
}
|
||||
}
|
||||
double total_clock_time = ((double) (omp_get_wtime() - global_start));
|
||||
printf("\n===Timing===\nTime computing life: %f\nClock time: %f\n", time_computing_life, total_clock_time);
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
if (argc >= 2) {
|
||||
if (strcmp(argv[1], "simulate") == 0) {
|
||||
simulate(argc, argv);
|
||||
} else if (strcmp(argv[1], "create-grid") == 0) {
|
||||
create_grid(argc, argv);
|
||||
} else {
|
||||
printf("Unknown input: %s\n", argv[1]);
|
||||
exit(1);
|
||||
}
|
||||
} else {
|
||||
printf("Usage: ./gol <simulate | create-grid>\n");
|
||||
exit(1);
|
||||
}
|
||||
return 0;
|
||||
}
|
54
serial/Makefile
Normal file
54
serial/Makefile
Normal file
@ -0,0 +1,54 @@
|
||||
CC ?= gcc
|
||||
|
||||
SRC_PATH = src
|
||||
BUILD_PATH = build
|
||||
BIN_PATH = $(BUILD_PATH)/bin
|
||||
|
||||
BIN_NAME = gol
|
||||
|
||||
SRC_EXT = c
|
||||
|
||||
SOURCES = $(shell find $(SRC_PATH) -name '*.$(SRC_EXT)' | sort -k 1nr | cut -f2-)
|
||||
OBJECTS = $(SOURCES:$(SRC_PATH)/%.$(SRC_EXT)=$(BUILD_PATH)/%.o)
|
||||
DEPS = $(OBJECTS:.o=.d)
|
||||
|
||||
COMPILE_FLAGS = -Wall -g -std=c99
|
||||
INCLUDES = -I include/
|
||||
LIBS =
|
||||
|
||||
.PHONY: default_target
|
||||
default_target: release
|
||||
|
||||
.PHONY: release
|
||||
release: dirs
|
||||
@$(MAKE) all
|
||||
|
||||
.PHONY: dirs
|
||||
dirs:
|
||||
@echo "Creating directories"
|
||||
@mkdir -p $(dir $(OBJECTS))
|
||||
@mkdir -p $(BIN_PATH)
|
||||
|
||||
.PHONY: clean
|
||||
clean:
|
||||
@echo "Deleting $(BIN_NAME) symlink"
|
||||
@$(RM) $(BIN_NAME)
|
||||
@echo "Deleting directories"
|
||||
@$(RM) -r $(BUILD_PATH)
|
||||
@$(RM) -r $(BIN_PATH)
|
||||
|
||||
.PHONY: all
|
||||
all: $(BIN_PATH)/$(BIN_NAME)
|
||||
@echo "Making symlink: $(BIN_NAME) -> $<"
|
||||
@$(RM) $(BIN_NAME)
|
||||
@ln -s $(BIN_PATH)/$(BIN_NAME) $(BIN_NAME)
|
||||
|
||||
$(BIN_PATH)/$(BIN_NAME): $(OBJECTS)
|
||||
@echo "Linking: $@"
|
||||
$(CC) $(OBJECTS) -o $@ ${LIBS}
|
||||
|
||||
-include $(DEPS)
|
||||
|
||||
$(BUILD_PATH)/%.o: $(SRC_PATH)/%.$(SRC_EXT)
|
||||
@echo "Compiling: $< -> $@"
|
||||
$(CC) $(COMPILE_FLAGS) $(INCLUDES) -MP -MMD -c $< -o $@
|
12
serial/include/create_grid.h
Normal file
12
serial/include/create_grid.h
Normal file
@ -0,0 +1,12 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include "file.h"
|
||||
#include "game.h"
|
||||
|
||||
#ifndef CREATE_GRID_H
|
||||
#define CREATE_GRID_H
|
||||
|
||||
void print_grid(struct GAME* game);
|
||||
void create_grid(int argc, char** argv);
|
||||
|
||||
#endif // CREATE_GRID_H
|
11
serial/include/file.h
Normal file
11
serial/include/file.h
Normal file
@ -0,0 +1,11 @@
|
||||
#include "game.h"
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#ifndef FILE_H
|
||||
#define FILE_H
|
||||
|
||||
void read_in(char* filename, struct GAME* game);
|
||||
void write_out(char* filename, struct GAME* game);
|
||||
|
||||
#endif //FILE_H
|
20
serial/include/game.h
Normal file
20
serial/include/game.h
Normal file
@ -0,0 +1,20 @@
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#ifndef GAME_H
|
||||
#define GAME_H
|
||||
|
||||
struct GAME {
|
||||
unsigned char** grid;
|
||||
int padding;
|
||||
int width;
|
||||
int height;
|
||||
};
|
||||
|
||||
int neighbors(struct GAME* game, int x, int y);
|
||||
void next(struct GAME* game);
|
||||
void update(struct GAME* game, int x1, int x2, int y1, int y2);
|
||||
void randomize(struct GAME* game);
|
||||
|
||||
#endif // GAME_H
|
38
serial/src/create_grid.c
Normal file
38
serial/src/create_grid.c
Normal file
@ -0,0 +1,38 @@
|
||||
#include "create_grid.h"
|
||||
|
||||
void print_grid(struct GAME* game) {
|
||||
printf("\n===GRID===\n");
|
||||
for (int y = 0; y < game->height; y++) {
|
||||
for (int x = 0; x < game->width; x++) {
|
||||
printf("%i ", game->grid[y][x]);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
|
||||
void create_grid(int argc, char** argv) {
|
||||
char* filename;
|
||||
struct GAME game;
|
||||
game.padding = 0;
|
||||
if (argc == 5) {
|
||||
game.width = atoi(argv[2]);
|
||||
game.height = atoi(argv[3]);
|
||||
filename = argv[4];
|
||||
} else {
|
||||
printf("Usage: ./gol create-grid <width> <height> <filename>\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
unsigned char** grid = malloc(sizeof(unsigned char*) * game.height);
|
||||
for (int y = 0; y < game.height; y++) {
|
||||
grid[y] = malloc(sizeof(unsigned char*) * game.width);
|
||||
printf("Row %i: ", y);
|
||||
for (int x = 0; x < game.width; x++) {
|
||||
char temp;
|
||||
scanf("%i%c", (unsigned int*)&grid[y][x],&temp);
|
||||
}
|
||||
}
|
||||
game.grid = grid;
|
||||
write_out(filename, &game);
|
||||
print_grid(&game);
|
||||
}
|
17
serial/src/file.c
Normal file
17
serial/src/file.c
Normal file
@ -0,0 +1,17 @@
|
||||
#include "file.h"
|
||||
|
||||
void read_in(char* filename, struct GAME* game) {
|
||||
FILE* file = fopen(filename, "rb");
|
||||
for (int i = game->padding; i < game->height+game->padding; i++) {
|
||||
fread(game->grid[i] + game->padding, sizeof(unsigned char), game->width, file);
|
||||
}
|
||||
fclose(file);
|
||||
}
|
||||
|
||||
void write_out(char* filename, struct GAME* game) {
|
||||
FILE* file = fopen(filename, "w+");
|
||||
for (int i = game->padding; i < game->height+game->padding; i++) {
|
||||
fwrite(game->grid[i] + game->padding, sizeof(unsigned char), game->width, file);
|
||||
}
|
||||
fclose(file);
|
||||
}
|
53
serial/src/game.c
Normal file
53
serial/src/game.c
Normal file
@ -0,0 +1,53 @@
|
||||
#include "game.h"
|
||||
|
||||
int neighbors(struct GAME* game, int x, int y) {
|
||||
int n = 0;
|
||||
for (int dy = -1; dy <= 1; dy++) {
|
||||
for (int dx = -1; dx <= 1; dx++) {
|
||||
if (!(dx == 0 && dy == 0) && (x+dx) > 0 && (y+dy) > 0 && (x+dx) < game->width+(game->padding*2) && (y+dy) < game->height+(game->padding*2)) {
|
||||
if (game->grid[y+dy][x+dx]) {
|
||||
n++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
void next(struct GAME* game) {
|
||||
unsigned char** newGrid = malloc(sizeof(unsigned char*) * (game->height+(game->padding*2)));
|
||||
int size = sizeof(unsigned char) * (game->width+(game->padding*2));
|
||||
for (int y = 0; y < game->height+(game->padding*2); y++) {
|
||||
newGrid[y] = malloc(size);
|
||||
memset(newGrid[y], 0, size);
|
||||
}
|
||||
|
||||
for (int y = 0; y < game->height+(game->padding*2); y++) {
|
||||
for (int x = 0; x < game->width+(game->padding*2); x++) {
|
||||
int my_neighbors = neighbors(game, x, y);
|
||||
if (game->grid[y][x]) {
|
||||
if (my_neighbors < 2 || my_neighbors > 3) {
|
||||
newGrid[y][x] = 0;
|
||||
} else {
|
||||
newGrid[y][x] = 1;
|
||||
}
|
||||
} else {
|
||||
if (my_neighbors == 3) {
|
||||
newGrid[y][x] = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
free(game->grid);
|
||||
game->grid = newGrid;
|
||||
}
|
||||
|
||||
void randomize(struct GAME* game) {
|
||||
for (int y = game->padding; y < game->height+game->padding; y++) {
|
||||
for (int x = game->padding; x < game->width+game->padding; x++) {
|
||||
game->grid[y][x] = rand() & 1;
|
||||
}
|
||||
}
|
||||
}
|
103
serial/src/main.c
Normal file
103
serial/src/main.c
Normal file
@ -0,0 +1,103 @@
|
||||
#include <stdlib.h>
|
||||
#include <time.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "file.h"
|
||||
#include "game.h"
|
||||
#include "create_grid.h"
|
||||
|
||||
/*
|
||||
Rules for life:
|
||||
Any live cell with fewer than two live neighbors dies (underpopulation).
|
||||
Any live cell with two or three live neighbors continues to live.
|
||||
Any live cell with more than three live neighbors dies (overpopulation).
|
||||
Any dead cell with exactly three live neighbors becomes a live cell (reproduction).
|
||||
*/
|
||||
#define PADDING 10
|
||||
//#define VERBOSE 1
|
||||
#define SEED 100
|
||||
|
||||
void simulate(int argc, char** argv) {
|
||||
srand(SEED);
|
||||
char* filename;
|
||||
struct GAME game;
|
||||
game.padding = PADDING;
|
||||
int iterations, log_each_step;
|
||||
if (argc == 7) {
|
||||
filename = argv[2];
|
||||
game.width = atoi(argv[3]);
|
||||
game.height = atoi(argv[4]);
|
||||
iterations = atoi(argv[5]);
|
||||
log_each_step = atoi(argv[6]);
|
||||
} else {
|
||||
printf("Usage: ./gol simulate <filename | random> <width> <height> <iterations> <log-each-step?1:0>\n");
|
||||
filename = "output/out.bin";
|
||||
game.height = 10;
|
||||
game.width = 10;
|
||||
iterations = 5;
|
||||
log_each_step = 0;
|
||||
}
|
||||
|
||||
clock_t global_start = clock();
|
||||
|
||||
// Allocate space for current grid (1 byte per tile)
|
||||
game.grid = malloc(sizeof(unsigned char*) * (game.height+(2*game.padding)));
|
||||
for (int i = 0; i < game.height+(2*game.padding); i++) {
|
||||
game.grid[i] = malloc(sizeof(unsigned char) * (game.width+(2*game.padding)));
|
||||
memset(game.grid[i], 0, game.width+(2*game.padding));
|
||||
}
|
||||
|
||||
if (strcmp(filename, "random") == 0) {
|
||||
randomize(&game);
|
||||
} else {
|
||||
read_in(filename, &game);
|
||||
}
|
||||
|
||||
char iteration_file[1024];
|
||||
double time_computing_life = 0;
|
||||
clock_t start, end;
|
||||
|
||||
for (int i = 0; i <= iterations; i++) {
|
||||
if (i > 0) {
|
||||
// Iteration 0 is just the input board
|
||||
start = clock();
|
||||
next(&game);
|
||||
end = clock();
|
||||
time_computing_life += ((double) (end - start)) / CLOCKS_PER_SEC;
|
||||
}
|
||||
if (log_each_step) {
|
||||
#if VERBOSE == 1
|
||||
printf("\n===Iteration %i===\n", i);
|
||||
for (int y = game.padding; y < game.height+game.padding; y++) {
|
||||
for (int x = game.padding; x < game.width+game.padding; x++) {
|
||||
printf("%s ", game.grid[y][x] ? "X" : " ");
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
printf("===End iteration %i===\n", i);
|
||||
#endif
|
||||
sprintf(iteration_file, "output/iteration-%07d.bin", i);
|
||||
write_out(iteration_file, &game);
|
||||
}
|
||||
}
|
||||
double total_clock_time = ((double) (clock() - global_start)) / CLOCKS_PER_SEC;
|
||||
printf("\n===Timing===\nTime computing life: %f\nClock time: %f\n", time_computing_life, total_clock_time);
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
if (argc >= 2) {
|
||||
if (strcmp(argv[1], "simulate") == 0) {
|
||||
simulate(argc, argv);
|
||||
} else if (strcmp(argv[1], "create-grid") == 0) {
|
||||
create_grid(argc, argv);
|
||||
} else {
|
||||
printf("Unknown input: %s\n", argv[1]);
|
||||
exit(1);
|
||||
}
|
||||
} else {
|
||||
printf("Usage: ./gol <simulate | create-grid>\n");
|
||||
exit(1);
|
||||
}
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user