2023-07-21 01:22:26 -04:00
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import { Game } from "../../engine/Game";
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import { Floor, Player } from "../../engine/entities";
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2023-08-15 20:30:19 -04:00
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import {
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WallBounds,
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Physics,
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Collision,
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MessageQueueProvider,
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MessagePublisher,
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} from "../../engine/systems";
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2023-07-21 01:22:26 -04:00
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import { Miscellaneous } from "../../engine/config";
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const TICK_RATE = 60 / 1000;
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2023-08-15 20:30:19 -04:00
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class Server {
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private server: any;
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private game: Game;
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2023-07-21 01:22:26 -04:00
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2023-08-15 20:30:19 -04:00
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constructor() {
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this.game = new Game();
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2023-07-21 01:22:26 -04:00
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2023-08-15 20:30:19 -04:00
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[
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new Physics(),
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new Collision({
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width: Miscellaneous.WIDTH,
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height: Miscellaneous.HEIGHT,
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}),
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new WallBounds(Miscellaneous.WIDTH),
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].forEach((system) => this.game.addSystem(system));
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2023-07-21 01:22:26 -04:00
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2023-08-15 20:30:19 -04:00
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[new Floor(160), new Player()].forEach((entity) =>
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this.game.addEntity(entity),
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);
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2023-07-21 01:22:26 -04:00
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2023-08-15 20:30:19 -04:00
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this.game.start();
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setInterval(() => {
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this.game.doGameLoop(performance.now());
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}, TICK_RATE);
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this.server = Bun.serve<any>({
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websocket: {
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open(ws) {
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ws.subscribe("the-group-chat");
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ws.publish("the-group-chat", msg);
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},
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message(ws, message) {
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// this is a group chat
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// so the server re-broadcasts incoming message to everyone
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ws.publish("the-group-chat", `${ws.data.username}: ${message}`);
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},
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close(ws) {
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const msg = `${ws.data.username} has left the chat`;
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ws.unsubscribe("the-group-chat");
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ws.publish("the-group-chat", msg);
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},
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},
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2023-07-21 01:22:26 -04:00
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});
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2023-08-15 20:30:19 -04:00
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}
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}
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new Server();
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