increase collision performance _heavily_
This commit is contained in:
parent
1c28e10b86
commit
432ce5428f
@ -1,5 +1,7 @@
|
|||||||
import { Floor, Player } from "@engine/entities";
|
import { Floor, Player } from "@engine/entities";
|
||||||
import { Game } from "@engine/Game";
|
import { Game } from "@engine/Game";
|
||||||
|
import { Grid } from "@engine/structures";
|
||||||
|
import { Miscellaneous } from "@engine/config";
|
||||||
import {
|
import {
|
||||||
WallBounds,
|
WallBounds,
|
||||||
FacingDirection,
|
FacingDirection,
|
||||||
@ -65,11 +67,16 @@ export class JumpStorm {
|
|||||||
socket,
|
socket,
|
||||||
);
|
);
|
||||||
|
|
||||||
|
const grid = new Grid(
|
||||||
|
{ width: Miscellaneous.WIDTH, height: Miscellaneous.HEIGHT },
|
||||||
|
{ width: 30, height: 30 },
|
||||||
|
);
|
||||||
|
|
||||||
[
|
[
|
||||||
this.createInputSystem(),
|
this.createInputSystem(),
|
||||||
new FacingDirection(),
|
new FacingDirection(),
|
||||||
new Physics(),
|
new Physics(),
|
||||||
new Collision(),
|
new Collision(grid),
|
||||||
new WallBounds(ctx.canvas.width),
|
new WallBounds(ctx.canvas.width),
|
||||||
new NetworkUpdate(
|
new NetworkUpdate(
|
||||||
clientSocketMessageQueueProvider,
|
clientSocketMessageQueueProvider,
|
||||||
|
@ -17,6 +17,25 @@ export class BoundingBox extends Component {
|
|||||||
|
|
||||||
// https://en.wikipedia.org/wiki/Hyperplane_separation_theorem
|
// https://en.wikipedia.org/wiki/Hyperplane_separation_theorem
|
||||||
public isCollidingWith(box: BoundingBox): boolean {
|
public isCollidingWith(box: BoundingBox): boolean {
|
||||||
|
if (this.rotation == 0 && box.rotation == 0) {
|
||||||
|
const thisTopLeft = this.getTopLeft();
|
||||||
|
const thisBottomRight = this.getBottomRight();
|
||||||
|
|
||||||
|
const thatTopLeft = box.getTopLeft();
|
||||||
|
const thatBottomRight = box.getBottomRight();
|
||||||
|
|
||||||
|
if (
|
||||||
|
thisBottomRight.x <= thatTopLeft.x ||
|
||||||
|
thisTopLeft.x >= thatBottomRight.x ||
|
||||||
|
thisBottomRight.y <= thatTopLeft.y ||
|
||||||
|
thisTopLeft.y >= thatBottomRight.y
|
||||||
|
) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
const boxes = [this.getVertices(), box.getVertices()];
|
const boxes = [this.getVertices(), box.getVertices()];
|
||||||
for (const poly of boxes) {
|
for (const poly of boxes) {
|
||||||
for (let i = 0; i < poly.length; i++) {
|
for (let i = 0; i < poly.length; i++) {
|
||||||
@ -83,4 +102,18 @@ export class BoundingBox extends Component {
|
|||||||
height: Math.abs(width * Math.cos(rads) + height * Math.sin(rads)),
|
height: Math.abs(width * Math.cos(rads) + height * Math.sin(rads)),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public getTopLeft(): Coord2D {
|
||||||
|
return {
|
||||||
|
x: this.center.x - this.dimension.width / 2,
|
||||||
|
y: this.center.y - this.dimension.height / 2,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public getBottomRight(): Coord2D {
|
||||||
|
return {
|
||||||
|
x: this.center.x + this.dimension.width / 2,
|
||||||
|
y: this.center.y + this.dimension.height / 2,
|
||||||
|
};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -23,7 +23,10 @@ export class Floor extends Entity {
|
|||||||
|
|
||||||
this.addComponent(
|
this.addComponent(
|
||||||
new BoundingBox(
|
new BoundingBox(
|
||||||
{ x: 300, y: 300 },
|
{
|
||||||
|
x: 300,
|
||||||
|
y: 300,
|
||||||
|
},
|
||||||
{ width, height: Floor.spriteSpec.height },
|
{ width, height: Floor.spriteSpec.height },
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
|
@ -18,7 +18,7 @@ import { Direction } from "../interfaces";
|
|||||||
|
|
||||||
export class Player extends Entity {
|
export class Player extends Entity {
|
||||||
private static MASS: number = 10;
|
private static MASS: number = 10;
|
||||||
private static MOI: number = 1000;
|
private static MOI: number = 100;
|
||||||
|
|
||||||
private static spriteSpec: SpriteSpec = SPRITE_SPECS.get(
|
private static spriteSpec: SpriteSpec = SPRITE_SPECS.get(
|
||||||
Sprites.COFFEE,
|
Sprites.COFFEE,
|
||||||
@ -29,7 +29,10 @@ export class Player extends Entity {
|
|||||||
|
|
||||||
this.addComponent(
|
this.addComponent(
|
||||||
new BoundingBox(
|
new BoundingBox(
|
||||||
{ x: 300, y: 100 },
|
{
|
||||||
|
x: 300,
|
||||||
|
y: 100,
|
||||||
|
},
|
||||||
{ width: Player.spriteSpec.width, height: Player.spriteSpec.height },
|
{ width: Player.spriteSpec.width, height: Player.spriteSpec.height },
|
||||||
0,
|
0,
|
||||||
),
|
),
|
||||||
|
97
engine/structures/Grid.ts
Normal file
97
engine/structures/Grid.ts
Normal file
@ -0,0 +1,97 @@
|
|||||||
|
import type { Coord2D, Dimension2D } from "../interfaces";
|
||||||
|
import type { RefreshingCollisionFinderBehavior } from ".";
|
||||||
|
|
||||||
|
export class Grid implements RefreshingCollisionFinderBehavior {
|
||||||
|
private cellEntities: Map<number, string[]>;
|
||||||
|
|
||||||
|
private gridDimension: Dimension2D;
|
||||||
|
private cellDimension: Dimension2D;
|
||||||
|
private topLeft: Coord2D;
|
||||||
|
|
||||||
|
constructor(
|
||||||
|
gridDimension: Dimension2D,
|
||||||
|
cellDimension: Dimension2D,
|
||||||
|
topLeft = { x: 0, y: 0 },
|
||||||
|
) {
|
||||||
|
this.gridDimension = gridDimension;
|
||||||
|
this.cellDimension = cellDimension;
|
||||||
|
this.topLeft = topLeft;
|
||||||
|
|
||||||
|
this.cellEntities = new Map();
|
||||||
|
}
|
||||||
|
|
||||||
|
public insert(boxedEntry: BoxedEntry) {
|
||||||
|
this.getOverlappingCells(boxedEntry).forEach((gridIdx) => {
|
||||||
|
if (!this.cellEntities.has(gridIdx)) {
|
||||||
|
this.cellEntities.set(gridIdx, []);
|
||||||
|
}
|
||||||
|
this.cellEntities.get(gridIdx).push(boxedEntry.id);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public getNeighborIds(boxedEntry: BoxedEntry): Set<string> {
|
||||||
|
const neighborIds: Set<string> = new Set();
|
||||||
|
this.getOverlappingCells(boxedEntry).forEach((gridIdx) => {
|
||||||
|
if (this.cellEntities.has(gridIdx)) {
|
||||||
|
this.cellEntities.get(gridIdx).forEach((id) => neighborIds.add(id));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
return neighborIds;
|
||||||
|
}
|
||||||
|
|
||||||
|
public clear() {
|
||||||
|
this.cellEntities.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
public setTopLeft(topLeft: Coord2D) {
|
||||||
|
this.topLeft = topLeft;
|
||||||
|
}
|
||||||
|
|
||||||
|
public setDimension(dimension: Dimension2D) {
|
||||||
|
this.gridDimension = dimension;
|
||||||
|
}
|
||||||
|
|
||||||
|
public setCellDimension(cellDimension: Dimension2D) {
|
||||||
|
this.cellDimension = cellDimension;
|
||||||
|
}
|
||||||
|
|
||||||
|
private getOverlappingCells(boxedEntry: BoxedEntry): number[] {
|
||||||
|
const { center, dimension } = boxedEntry;
|
||||||
|
const yBoxes = Math.ceil(
|
||||||
|
this.gridDimension.height / this.cellDimension.height,
|
||||||
|
);
|
||||||
|
const xBoxes = Math.ceil(
|
||||||
|
this.gridDimension.width / this.cellDimension.width,
|
||||||
|
);
|
||||||
|
|
||||||
|
const translated: Coord2D = {
|
||||||
|
y: center.y - this.topLeft.y,
|
||||||
|
x: center.x - this.topLeft.x,
|
||||||
|
};
|
||||||
|
|
||||||
|
const topLeftBox = {
|
||||||
|
x: Math.floor(
|
||||||
|
(translated.x - dimension.width / 2) / this.cellDimension.width,
|
||||||
|
),
|
||||||
|
y: Math.floor(
|
||||||
|
(translated.y - dimension.height / 2) / this.cellDimension.height,
|
||||||
|
),
|
||||||
|
};
|
||||||
|
const bottomRightBox = {
|
||||||
|
x: Math.floor(
|
||||||
|
(translated.x + dimension.width / 2) / this.cellDimension.width,
|
||||||
|
),
|
||||||
|
y: Math.floor(
|
||||||
|
(translated.y + dimension.height / 2) / this.cellDimension.height,
|
||||||
|
),
|
||||||
|
};
|
||||||
|
|
||||||
|
const cells: number[] = [];
|
||||||
|
|
||||||
|
for (let y = topLeftBox.y; y <= bottomRightBox.y; ++y)
|
||||||
|
for (let x = topLeftBox.x; x <= bottomRightBox.x; ++x)
|
||||||
|
cells.push(yBoxes * y + x);
|
||||||
|
|
||||||
|
return cells;
|
||||||
|
}
|
||||||
|
}
|
@ -1,10 +1,5 @@
|
|||||||
import type { Coord2D, Dimension2D } from "../interfaces";
|
import type { Coord2D, Dimension2D } from "../interfaces";
|
||||||
|
import type { BoxedEntry, RefreshingCollisionFinderBehavior } from ".";
|
||||||
export interface BoxedEntry {
|
|
||||||
id: string;
|
|
||||||
dimension: Dimension2D;
|
|
||||||
center: Coord2D;
|
|
||||||
}
|
|
||||||
|
|
||||||
enum Quadrant {
|
enum Quadrant {
|
||||||
I,
|
I,
|
||||||
@ -13,7 +8,14 @@ enum Quadrant {
|
|||||||
IV,
|
IV,
|
||||||
}
|
}
|
||||||
|
|
||||||
export class QuadTree {
|
/*
|
||||||
|
unused due to performance problems. here anyways, in case it _really_ is necessary at some point
|
||||||
|
(and to justify the amount of time i spent here).
|
||||||
|
*/
|
||||||
|
export class QuadTree implements RefreshingCollisionFinderBehavior {
|
||||||
|
private static readonly QUADTREE_MAX_LEVELS = 3;
|
||||||
|
private static readonly QUADTREE_SPLIT_THRESHOLD = 2000;
|
||||||
|
|
||||||
private maxLevels: number;
|
private maxLevels: number;
|
||||||
private splitThreshold: number;
|
private splitThreshold: number;
|
||||||
private level: number;
|
private level: number;
|
||||||
@ -24,18 +26,18 @@ export class QuadTree {
|
|||||||
private objects: BoxedEntry[];
|
private objects: BoxedEntry[];
|
||||||
|
|
||||||
constructor(
|
constructor(
|
||||||
topLeft: Coord2D,
|
topLeft: Coord2D = { x: 0, y: 0 },
|
||||||
dimension: Dimension2D,
|
dimension: Dimension2D,
|
||||||
maxLevels: number,
|
maxLevels: number = QuadTree.QUADTREE_MAX_LEVELS,
|
||||||
splitThreshold: number,
|
splitThreshold: number = QuadTree.QUADTREE_SPLIT_THRESHOLD,
|
||||||
level?: number,
|
level: number = 0,
|
||||||
) {
|
) {
|
||||||
this.children = new Map<Quadrant, QuadTree>();
|
this.children = new Map<Quadrant, QuadTree>();
|
||||||
this.objects = [];
|
this.objects = [];
|
||||||
|
|
||||||
this.maxLevels = maxLevels;
|
this.maxLevels = maxLevels;
|
||||||
this.splitThreshold = splitThreshold;
|
this.splitThreshold = splitThreshold;
|
||||||
this.level = level ?? 0;
|
this.level = level;
|
||||||
|
|
||||||
this.topLeft = topLeft;
|
this.topLeft = topLeft;
|
||||||
this.dimension = dimension;
|
this.dimension = dimension;
|
||||||
@ -45,7 +47,7 @@ export class QuadTree {
|
|||||||
if (this.hasChildren()) {
|
if (this.hasChildren()) {
|
||||||
this.getQuadrants(boxedEntry).forEach((quadrant) => {
|
this.getQuadrants(boxedEntry).forEach((quadrant) => {
|
||||||
const quadrantBox = this.children.get(quadrant);
|
const quadrantBox = this.children.get(quadrant);
|
||||||
quadrantBox?.insert(boxedEntry);
|
quadrantBox!.insert(boxedEntry);
|
||||||
});
|
});
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -73,15 +75,16 @@ export class QuadTree {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public getNeighborIds(boxedEntry: BoxedEntry): string[] {
|
public getNeighborIds(boxedEntry: BoxedEntry): string[] {
|
||||||
const neighbors: string[] = this.objects.map(({ id }) => id);
|
const neighbors = new Set<string>(
|
||||||
|
this.objects.map(({ id }) => id).filter((id) => id != boxedEntry.id),
|
||||||
|
);
|
||||||
|
|
||||||
if (this.hasChildren()) {
|
if (this.hasChildren()) {
|
||||||
this.getQuadrants(boxedEntry).forEach((quadrant) => {
|
this.getQuadrants(boxedEntry).forEach((quadrant) => {
|
||||||
const quadrantBox = this.children.get(quadrant);
|
const quadrantBox = this.children.get(quadrant);
|
||||||
|
|
||||||
quadrantBox
|
quadrantBox
|
||||||
?.getNeighborIds(boxedEntry)
|
?.getNeighborIds(boxedEntry)
|
||||||
.forEach((id) => neighbors.push(id));
|
.forEach((id) => neighbors.add(id));
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -158,9 +161,9 @@ export class QuadTree {
|
|||||||
|
|
||||||
private realignObjects(): void {
|
private realignObjects(): void {
|
||||||
this.objects.forEach((boxedEntry) => {
|
this.objects.forEach((boxedEntry) => {
|
||||||
this.getQuadrants(boxedEntry).forEach((direction) => {
|
this.getQuadrants(boxedEntry).forEach((quadrant) => {
|
||||||
const quadrant = this.children.get(direction);
|
const quadrantBox = this.children.get(quadrant);
|
||||||
quadrant?.insert(boxedEntry);
|
quadrantBox!.insert(boxedEntry);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
|
14
engine/structures/RefreshingCollisionFinderBehavior.ts
Normal file
14
engine/structures/RefreshingCollisionFinderBehavior.ts
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
import type { Coord2D, Dimension2D } from "../interfaces";
|
||||||
|
|
||||||
|
export interface BoxedEntry {
|
||||||
|
id: string;
|
||||||
|
dimension: Dimension2D;
|
||||||
|
center: Coord2D;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface RefreshingCollisionFinderBehavior {
|
||||||
|
public clear(): void;
|
||||||
|
public insert(boxedEntry: BoxedEntry): void;
|
||||||
|
public getNeighborIds(boxedEntry: BoxedEntry): Set<string>;
|
||||||
|
public setTopLeft(topLeft: Coord2d): void;
|
||||||
|
}
|
@ -1 +1,3 @@
|
|||||||
|
export * from "./RefreshingCollisionFinderBehavior";
|
||||||
export * from "./QuadTree";
|
export * from "./QuadTree";
|
||||||
|
export * from "./Grid";
|
||||||
|
@ -8,58 +8,49 @@ import {
|
|||||||
Forces,
|
Forces,
|
||||||
} from "../components";
|
} from "../components";
|
||||||
import { Game } from "../Game";
|
import { Game } from "../Game";
|
||||||
import { PhysicsConstants } from "../config";
|
import { Miscellaneous, PhysicsConstants } from "../config";
|
||||||
import { Entity } from "../entities";
|
import { Entity } from "../entities";
|
||||||
import type { Coord2D, Dimension2D, Velocity2D } from "../interfaces";
|
import type { Coord2D, Dimension2D, Velocity2D } from "../interfaces";
|
||||||
import { QuadTree, BoxedEntry } from "../structures";
|
import { BoxedEntry, RefreshingCollisionFinderBehavior } from "../structures";
|
||||||
|
|
||||||
export class Collision extends System {
|
export class Collision extends System {
|
||||||
private static readonly COLLIDABLE_COMPONENT_NAMES = [
|
private static readonly COLLIDABLE_COMPONENT_NAMES = [
|
||||||
ComponentNames.Collide,
|
ComponentNames.Collide,
|
||||||
ComponentNames.TopCollidable,
|
ComponentNames.TopCollidable,
|
||||||
];
|
];
|
||||||
private static readonly QUADTREE_MAX_LEVELS = 10;
|
|
||||||
private static readonly QUADTREE_SPLIT_THRESHOLD = 10;
|
|
||||||
|
|
||||||
private quadTree: QuadTree;
|
private collisionFinder: RefreshingCollisionFinderBehavior;
|
||||||
|
|
||||||
constructor(screenDimensions: Dimension2D) {
|
constructor(refreshingCollisionFinder: RefreshingCollisionFinderBehavior) {
|
||||||
super(SystemNames.Collision);
|
super(SystemNames.Collision);
|
||||||
|
|
||||||
this.quadTree = new QuadTree(
|
this.collisionFinder = refreshingCollisionFinder;
|
||||||
{ x: 0, y: 0 },
|
|
||||||
screenDimensions,
|
|
||||||
Collision.QUADTREE_MAX_LEVELS,
|
|
||||||
Collision.QUADTREE_SPLIT_THRESHOLD,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public update(_dt: number, game: Game) {
|
public update(_dt: number, game: Game) {
|
||||||
// rebuild the quadtree
|
this.collisionFinder.clear();
|
||||||
this.quadTree.clear();
|
|
||||||
|
|
||||||
const entitiesToAddToQuadtree: Entity[] = [];
|
const entitiesToAddToCollisionFinder: Entity[] = [];
|
||||||
|
|
||||||
Collision.COLLIDABLE_COMPONENT_NAMES.map((componentName) =>
|
Collision.COLLIDABLE_COMPONENT_NAMES.map((componentName) =>
|
||||||
game.forEachEntityWithComponent(componentName, (entity) => {
|
game.forEachEntityWithComponent(componentName, (entity) => {
|
||||||
if (!entity.hasComponent(ComponentNames.BoundingBox)) {
|
if (!entity.hasComponent(ComponentNames.BoundingBox)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
entitiesToAddToQuadtree.push(entity);
|
entitiesToAddToCollisionFinder.push(entity);
|
||||||
}),
|
}),
|
||||||
);
|
);
|
||||||
|
|
||||||
this.insertEntitiesInQuadTreeAndUpdateBounds(entitiesToAddToQuadtree);
|
this.insertEntitiesAndUpdateBounds(entitiesToAddToCollisionFinder);
|
||||||
|
this.findCollidingEntitiesAndCollide(entitiesToAddToCollisionFinder, game);
|
||||||
this.findCollidingEntitiesAndCollide(entitiesToAddToQuadtree, game);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private insertEntitiesInQuadTreeAndUpdateBounds(entities: Entity[]) {
|
private insertEntitiesAndUpdateBounds(entities: Entity[]) {
|
||||||
|
const collisionFinderInsertions: BoxedEntry[] = [];
|
||||||
|
|
||||||
const topLeft: Coord2D = { x: Infinity, y: Infinity };
|
const topLeft: Coord2D = { x: Infinity, y: Infinity };
|
||||||
const bottomRight: Coord2D = { x: -Infinity, y: -Infinity };
|
const bottomRight: Coord2D = { x: -Infinity, y: -Infinity };
|
||||||
|
|
||||||
const quadTreeInsertions: BoxedEntry[] = [];
|
|
||||||
|
|
||||||
entities.forEach((entity) => {
|
entities.forEach((entity) => {
|
||||||
const boundingBox = entity.getComponent<BoundingBox>(
|
const boundingBox = entity.getComponent<BoundingBox>(
|
||||||
ComponentNames.BoundingBox,
|
ComponentNames.BoundingBox,
|
||||||
@ -71,21 +62,15 @@ export class Collision extends System {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const { center } = boundingBox;
|
const { center } = boundingBox;
|
||||||
const topLeftBoundingBox = {
|
const topLeftBoundingBox = boundingBox.getTopLeft();
|
||||||
x: center.x - dimension.width / 2,
|
const bottomRightBoundingBox = boundingBox.getBottomRight();
|
||||||
y: center.y - dimension.height / 2,
|
|
||||||
};
|
|
||||||
const bottomRightBoundingBox = {
|
|
||||||
x: center.x + dimension.width / 2,
|
|
||||||
y: center.y + dimension.height / 2,
|
|
||||||
};
|
|
||||||
|
|
||||||
topLeft.x = Math.min(topLeftBoundingBox.x, topLeft.x);
|
topLeft.x = Math.min(topLeftBoundingBox.x, topLeft.x);
|
||||||
topLeft.y = Math.min(topLeftBoundingBox.y, topLeft.y);
|
topLeft.y = Math.min(topLeftBoundingBox.y, topLeft.y);
|
||||||
bottomRight.x = Math.max(bottomRightBoundingBox.x, bottomRight.x);
|
bottomRight.x = Math.max(bottomRightBoundingBox.x, bottomRight.x);
|
||||||
bottomRight.y = Math.min(bottomRightBoundingBox.y, bottomRight.y);
|
bottomRight.y = Math.max(bottomRightBoundingBox.y, bottomRight.y);
|
||||||
|
|
||||||
quadTreeInsertions.push({
|
collisionFinderInsertions.push({
|
||||||
id: entity.id,
|
id: entity.id,
|
||||||
dimension,
|
dimension,
|
||||||
center,
|
center,
|
||||||
@ -94,16 +79,16 @@ export class Collision extends System {
|
|||||||
|
|
||||||
// set bounds first
|
// set bounds first
|
||||||
if (entities.length > 0) {
|
if (entities.length > 0) {
|
||||||
this.quadTree.setTopLeft(topLeft);
|
this.collisionFinder.setTopLeft(topLeft);
|
||||||
this.quadTree.setDimension({
|
this.collisionFinder.setDimension({
|
||||||
width: bottomRight.x - topLeft.x,
|
width: bottomRight.x - topLeft.x,
|
||||||
height: bottomRight.y - topLeft.y,
|
height: bottomRight.y - topLeft.y,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
// then, begin insertions
|
// then, begin insertions
|
||||||
quadTreeInsertions.forEach((boxedEntry: BoxedEntry) =>
|
collisionFinderInsertions.forEach((boxedEntry: BoxedEntry) =>
|
||||||
this.quadTree.insert(boxedEntry),
|
this.collisionFinder.insert(boxedEntry),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -181,15 +166,13 @@ export class Collision extends System {
|
|||||||
ComponentNames.BoundingBox,
|
ComponentNames.BoundingBox,
|
||||||
);
|
);
|
||||||
|
|
||||||
const neighborIds = this.quadTree
|
const neighborIds = this.collisionFinder.getNeighborIds({
|
||||||
.getNeighborIds({
|
|
||||||
id: entity.id,
|
id: entity.id,
|
||||||
dimension: boundingBox.dimension,
|
dimension: boundingBox.dimension,
|
||||||
center: boundingBox.center,
|
center: boundingBox.center,
|
||||||
})
|
});
|
||||||
.filter((neighborId) => neighborId != entity.id);
|
|
||||||
|
|
||||||
neighborIds.forEach((neighborId) => {
|
for (const neighborId of neighborIds) {
|
||||||
const neighbor = game.getEntity(neighborId);
|
const neighbor = game.getEntity(neighborId);
|
||||||
if (!neighbor) return;
|
if (!neighbor) return;
|
||||||
|
|
||||||
@ -200,7 +183,7 @@ export class Collision extends System {
|
|||||||
if (boundingBox.isCollidingWith(neighborBoundingBox)) {
|
if (boundingBox.isCollidingWith(neighborBoundingBox)) {
|
||||||
collidingEntityIds.push([entity.id, neighborId]);
|
collidingEntityIds.push([entity.id, neighborId]);
|
||||||
}
|
}
|
||||||
});
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return collidingEntityIds;
|
return collidingEntityIds;
|
||||||
|
Loading…
Reference in New Issue
Block a user