2023-08-25 18:48:17 -04:00
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import { Game } from '@engine/Game';
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import { EntityNames, Player } from '@engine/entities';
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2023-08-25 20:10:09 -04:00
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import { MessageType } from '@engine/network';
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import { Constants } from './constants';
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2023-08-15 20:30:19 -04:00
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import {
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ServerSocketMessageReceiver,
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ServerSocketMessagePublisher,
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SessionData,
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ServerMessage,
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Session
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} from './network';
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import { parse } from '@engine/utils';
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import { Server, ServerWebSocket } from 'bun';
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export class GameServer {
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private sessions: Map<string, Session>;
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private server?: Server;
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private game: Game;
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private messageReceiver: ServerSocketMessageReceiver;
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private messagePublisher: ServerSocketMessagePublisher;
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constructor(
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game: Game,
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messageReceiver: ServerSocketMessageReceiver,
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messagePublisher: ServerSocketMessagePublisher
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) {
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this.sessions = new Map();
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this.game = game;
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this.messageReceiver = messageReceiver;
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this.messagePublisher = messagePublisher;
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}
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public serve() {
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if (!this.server)
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this.server = Bun.serve<SessionData>({
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port: Constants.SERVER_PORT,
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fetch: (req, srv) => this.fetchHandler(req, srv),
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websocket: {
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open: (ws) => this.openWebsocket(ws),
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message: (ws, msg) => this.websocketMessage(ws, msg),
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close: (ws) => this.closeWebsocket(ws)
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}
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});
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this.messagePublisher.setServer(this.server);
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console.log(`Listening on ${this.server.hostname}:${this.server.port}`);
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}
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private websocketMessage(
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websocket: ServerWebSocket<SessionData>,
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message: string | Uint8Array
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) {
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if (typeof message == 'string') {
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const receivedMessage = parse<ServerMessage>(message);
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receivedMessage.sessionData = websocket.data;
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this.messageReceiver.addMessage(receivedMessage);
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}
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}
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private closeWebsocket(websocket: ServerWebSocket<SessionData>) {
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const { sessionId } = websocket.data;
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const sessionEntities = this.sessions.get(sessionId)!.controllableEntities;
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this.sessions.delete(sessionId);
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if (!sessionEntities) return;
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this.messagePublisher.addMessage({
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type: MessageType.REMOVE_ENTITIES,
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body: Array.from(sessionEntities)
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});
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}
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private openWebsocket(websocket: ServerWebSocket<SessionData>) {
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websocket.subscribe(Constants.GAME_TOPIC);
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const { sessionId } = websocket.data;
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if (this.sessions.has(sessionId)) {
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return;
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}
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this.sessions.set(sessionId, {
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sessionId,
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controllableEntities: new Set()
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});
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const player = new Player(sessionId);
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this.game.addEntity(player);
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this.messagePublisher.addMessage({
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type: MessageType.NEW_ENTITIES,
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body: [
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{
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entityName: EntityNames.Player,
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args: { playerId: sessionId, id: player.id }
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}
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]
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});
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this.sessions.get(sessionId)!.controllableEntities.add(player.id);
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}
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private fetchHandler(
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req: Request,
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server: Server
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): Promise<Response> | Response {
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const url = new URL(req.url);
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const headers = new Headers();
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headers.set('Access-Control-Allow-Origin', '*');
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if (url.pathname == '/assign') {
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if (this.sessions.size > Constants.MAX_PLAYERS)
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return new Response('too many players', { headers, status: 400 });
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const sessionId = crypto.randomUUID();
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headers.set('Set-Cookie', `SessionId=${sessionId};`);
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return new Response(sessionId, { headers });
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}
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const cookie = req.headers.get('cookie');
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if (!cookie) {
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return new Response('No session', { headers, status: 401 });
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}
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const sessionId = cookie.split(';').at(0)!.split('SessionId=').at(1);
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if (url.pathname == '/game') {
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headers.set(
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'Set-Cookie',
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`SessionId=${sessionId}; HttpOnly; SameSite=Strict;`
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);
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server.upgrade(req, {
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headers,
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data: {
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sessionId
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}
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});
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return new Response('upgraded to ws', { headers });
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}
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if (url.pathname == '/me') {
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return new Response(sessionId, { headers });
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}
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return new Response('Not found', { headers, status: 404 });
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}
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}
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