Commit Graph

17 Commits

Author SHA1 Message Date
c551f519ca
make server update interval an inheritable trait on entities 2023-08-29 12:26:58 -06:00
fd1bb1cca9
don't update controllable entities on the client 2023-08-29 12:05:02 -06:00
6ce6946a44
add entity updates over network! 2023-08-26 17:55:27 -06:00
594921352c
make fetchHadler synchronous only 2023-08-26 13:54:39 -06:00
773ce84f4b
prettier formatting 2023-08-25 16:48:17 -06:00
dec7b614d8
holy fuck we actually got somewhere 2023-08-23 19:44:59 -06:00
d64ffb5016 very basic server messages - need to figure shit out still 2023-08-21 17:22:23 -06:00
432ce5428f
increase collision performance _heavily_ 2023-08-17 22:42:09 -06:00
Lizzy Hunt
1c28e10b86
refactor collision methods, rescaffold server 2023-08-16 15:41:35 -06:00
732fe6f481
generate uuids for entities; scaffolding for a server 2023-08-15 18:30:19 -06:00
2dc3120831
refactor velocity a bit for no real reason besides verbosity 2023-08-13 17:09:12 -06:00
98e795029b
Create network component and system 2023-08-13 16:47:58 -06:00
c6e9baa000
the great engine refactor 2023-08-12 13:49:16 -06:00
b67ffb57c1
Update Input.ts 2023-08-03 21:36:04 -06:00
e39b316e91
Add a TODO that I thought of while at parents' 2023-08-03 21:35:17 -06:00
619a039942
very basic websocket setup 2023-07-20 22:22:26 -07:00
72c6c7de12
a bit of refactoring; importing engine into bun for server 2023-07-20 20:47:32 -07:00